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Will the RPG industry disappear by 2014?
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<blockquote data-quote="jester47" data-source="post: 1738405" data-attributes="member: 2238"><p>Just as a quick hijack-</p><p></p><p>The problem with MMORPGS is that they do not have an element of risk. Or if they do, they are very low risk (you might loose stuff). </p><p></p><p>For MMORPGS to be really successful, they have to implement permanent death. But it has to be relatively hard to kill. This is somthing that many companies are not willing to do because they feel that people will be mad when a character dies. Also, the question comes to how do you spawn a new character when there are PKers around? </p><p></p><p>The place where every company has screwed up is that they make it a level based system. So you have uber characters that if PKing is allowed, dominate the game. The best method of handling this I have seen is the alligence system from Asherons Call. If someone kills you, they probably will have to answer to your leige. </p><p></p><p>What I think would be the best is to have a leveless system where gear and skill only play a limited role in actual damage. This would make it hard to kill anything. Everything being hard to kill (even you) makes people band together to get the dragon, or the orc hoarde or whatever. I think if you do it that way, with an alligence system, you would have a game that was fun to play, but where people knew there was risk. </p><p></p><p>Now back to your regularly scheduled programming.</p><p></p><p>Aaron.</p></blockquote><p></p>
[QUOTE="jester47, post: 1738405, member: 2238"] Just as a quick hijack- The problem with MMORPGS is that they do not have an element of risk. Or if they do, they are very low risk (you might loose stuff). For MMORPGS to be really successful, they have to implement permanent death. But it has to be relatively hard to kill. This is somthing that many companies are not willing to do because they feel that people will be mad when a character dies. Also, the question comes to how do you spawn a new character when there are PKers around? The place where every company has screwed up is that they make it a level based system. So you have uber characters that if PKing is allowed, dominate the game. The best method of handling this I have seen is the alligence system from Asherons Call. If someone kills you, they probably will have to answer to your leige. What I think would be the best is to have a leveless system where gear and skill only play a limited role in actual damage. This would make it hard to kill anything. Everything being hard to kill (even you) makes people band together to get the dragon, or the orc hoarde or whatever. I think if you do it that way, with an alligence system, you would have a game that was fun to play, but where people knew there was risk. Now back to your regularly scheduled programming. Aaron. [/QUOTE]
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