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Will the WOTC Gametable return or is it dead forever?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4685755" data-attributes="member: 710"><p>Doesn't sound very plausible. Somthing like accidentally giving credit card numbers away or giving too much information would not be so hard to fix. My reasoning here is that while these parts are important, they are very contained usually. They will usually be some small component, and rewriting that one isn't that hard. </p><p></p><p>They said that the GameTable had a lot of stability issues. That might be something that went wrong on the fundamental level, something you might find in every part of the code and might be an issue of bad coding practices. Maybe the 3D Engine that was supposed to be "ready" actually sucked and needed a rewrite? That would be a component big enough to rewrite to take quite some time. </p><p></p><p>The project I am working on was originally said to take 200 man-days. Well, that was either a blatant lie of the agency that made this estimation in an effort to get the job, or it was a gross underestimation of the complexity. I am still working on that app, 2 years later. It is probably in a "ready state" since a year, and now only receives enhancements. But the team did start out with 4 developers and 3 designers, to slowly cut back to 1 developer (me). </p><p></p><p>I suppose there might be some intentional or unintentional miscalculations going on. I have no idea how well either side (the development team or WotC) understood the goals and the complexities. And there still seems to be a habit in the software industry for people to say "We want X, we need in Y, for Z money.", which is like telling an engineer "We need you to create a car with 300 PS, 2 litres of gas on 100 km, and for a sale price of 15,000 € (X), for 1,000,000 € (Z) development cost, in 2 years (Y)" It doesn't work like that, at least one of the X, Y Z variables free.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4685755, member: 710"] Doesn't sound very plausible. Somthing like accidentally giving credit card numbers away or giving too much information would not be so hard to fix. My reasoning here is that while these parts are important, they are very contained usually. They will usually be some small component, and rewriting that one isn't that hard. They said that the GameTable had a lot of stability issues. That might be something that went wrong on the fundamental level, something you might find in every part of the code and might be an issue of bad coding practices. Maybe the 3D Engine that was supposed to be "ready" actually sucked and needed a rewrite? That would be a component big enough to rewrite to take quite some time. The project I am working on was originally said to take 200 man-days. Well, that was either a blatant lie of the agency that made this estimation in an effort to get the job, or it was a gross underestimation of the complexity. I am still working on that app, 2 years later. It is probably in a "ready state" since a year, and now only receives enhancements. But the team did start out with 4 developers and 3 designers, to slowly cut back to 1 developer (me). I suppose there might be some intentional or unintentional miscalculations going on. I have no idea how well either side (the development team or WotC) understood the goals and the complexities. And there still seems to be a habit in the software industry for people to say "We want X, we need in Y, for Z money.", which is like telling an engineer "We need you to create a car with 300 PS, 2 litres of gas on 100 km, and for a sale price of 15,000 € (X), for 1,000,000 € (Z) development cost, in 2 years (Y)" It doesn't work like that, at least one of the X, Y Z variables free. [/QUOTE]
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Will the WOTC Gametable return or is it dead forever?
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