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Will the WOTC Gametable return or is it dead forever?
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<blockquote data-quote="Sammael" data-source="post: 4685810" data-attributes="member: 4475"><p>It is not possible to write a piece of software which will be completely bug free. The only thing to do is decide on what are "acceptable" bugs and how many such "acceptable" (identified) bugs will you allow before release. In general, if you narrow your bug list down to 10%, and none of the bugs are show-stoppers, you are good to go. Of course, depending on the application's severity and mission-critical status, the percentage will sometimes be lower, but there will always be bugs. At some point during software development, you have to stop the development/bug-hunting cycle and roll the product out of your door. The more complex the system, the more likely it is that fixing identified bugs will cause new unidentified bugs.</p><p></p><p>Anyways, I work for a small software company. We pride ourselves on the fact that every single one of the projects we worked on was completed and rolled out without any major identified bugs. Of course, they were often late (because EVERYONE in the software industry gives unreasonable time estimates to customers) - but never more than a month or two (and the cause of delay was often external). However, this is not the case for most software projects. In fact, I once attended a conference where it was stated that a staggering FIFTY PERCENT of software projects end up canceled. </p><p></p><p>Nevertheless, WotC's past performance with software projects is cringe-worthy. Unless I hear that they signed up an external software comnpany with excellent references to do the job, I shall remain skeptical about any and all software products they announce. After all, from the software development point of view, the DDI was a miserable failure - it was late, most of its marketed features are still not there eight months after release, and its two main attractions are a glorified database which would take my team about a month to develop (tops) and a character builder interface which uses that database - very nice, but also hardly a work of software art.</p></blockquote><p></p>
[QUOTE="Sammael, post: 4685810, member: 4475"] It is not possible to write a piece of software which will be completely bug free. The only thing to do is decide on what are "acceptable" bugs and how many such "acceptable" (identified) bugs will you allow before release. In general, if you narrow your bug list down to 10%, and none of the bugs are show-stoppers, you are good to go. Of course, depending on the application's severity and mission-critical status, the percentage will sometimes be lower, but there will always be bugs. At some point during software development, you have to stop the development/bug-hunting cycle and roll the product out of your door. The more complex the system, the more likely it is that fixing identified bugs will cause new unidentified bugs. Anyways, I work for a small software company. We pride ourselves on the fact that every single one of the projects we worked on was completed and rolled out without any major identified bugs. Of course, they were often late (because EVERYONE in the software industry gives unreasonable time estimates to customers) - but never more than a month or two (and the cause of delay was often external). However, this is not the case for most software projects. In fact, I once attended a conference where it was stated that a staggering FIFTY PERCENT of software projects end up canceled. Nevertheless, WotC's past performance with software projects is cringe-worthy. Unless I hear that they signed up an external software comnpany with excellent references to do the job, I shall remain skeptical about any and all software products they announce. After all, from the software development point of view, the DDI was a miserable failure - it was late, most of its marketed features are still not there eight months after release, and its two main attractions are a glorified database which would take my team about a month to develop (tops) and a character builder interface which uses that database - very nice, but also hardly a work of software art. [/QUOTE]
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Will the WOTC Gametable return or is it dead forever?
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