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Will there be a 4.75 a la Pathfinder?
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<blockquote data-quote="C4" data-source="post: 6332969" data-attributes="member: 93857"><p>Oh sure, these were my initial thoughts as well. To demonstrate the problem I ran into, let's talk about all-damage encounter powers:</p><p></p><p>Let's say that a 1st level all-damage encounter power deals 2dX + mod, and scales up by one die at 13th and 23rd level. Everything works just peachy at 13th level, because the player hasn't started replacing his encounter powers yet -- even if the 13th level power he chooses does exactly the same thing as his scaled-up 1st level power (3dX + mod), it's an additional power he can use every encounter!</p><p></p><p>But at 23rd level, he's now looking to replace his 1st level power. And since the high-damage 23rd level power and his 1st level power both deal 4dX + mod, there's no reason to trade out -- 23rd level has become a dead level.</p><p></p><p>Now there are at least a couple of ways to resolve this problem; one could argue that no two powers should be simple linear variations of each, but I find that idea distasteful. (I want to keep homebrew power-creation simple, and I like the idea that a PC can choose all high-damage powers if he so chooses.) One could argue that 1st level powers shouldn't scale quickly enough to be on par with higher-level powers, but at that point we've simply made the game's damage numbers bigger -- PCs will still have outright weaker low-level powers, even if overall their powers deal more damage. One could argue for removing the 4-powers cap, so that PCs are never forced to replace powers. I find this last idea to be the least objectionable, but it would still require a redo of a lot of mathery that I've already done.</p><p></p><p>If you have thoughts on the matter though, I'd like to hear them. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="C4, post: 6332969, member: 93857"] Oh sure, these were my initial thoughts as well. To demonstrate the problem I ran into, let's talk about all-damage encounter powers: Let's say that a 1st level all-damage encounter power deals 2dX + mod, and scales up by one die at 13th and 23rd level. Everything works just peachy at 13th level, because the player hasn't started replacing his encounter powers yet -- even if the 13th level power he chooses does exactly the same thing as his scaled-up 1st level power (3dX + mod), it's an additional power he can use every encounter! But at 23rd level, he's now looking to replace his 1st level power. And since the high-damage 23rd level power and his 1st level power both deal 4dX + mod, there's no reason to trade out -- 23rd level has become a dead level. Now there are at least a couple of ways to resolve this problem; one could argue that no two powers should be simple linear variations of each, but I find that idea distasteful. (I want to keep homebrew power-creation simple, and I like the idea that a PC can choose all high-damage powers if he so chooses.) One could argue that 1st level powers shouldn't scale quickly enough to be on par with higher-level powers, but at that point we've simply made the game's damage numbers bigger -- PCs will still have outright weaker low-level powers, even if overall their powers deal more damage. One could argue for removing the 4-powers cap, so that PCs are never forced to replace powers. I find this last idea to be the least objectionable, but it would still require a redo of a lot of mathery that I've already done. If you have thoughts on the matter though, I'd like to hear them. :) [/QUOTE]
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