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Will there be a 4.75 a la Pathfinder?
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<blockquote data-quote="Neonchameleon" data-source="post: 6333780" data-attributes="member: 87792"><p>I'm steadily working on my own retroclone - Trifold 4E. I've a <a href="https://docs.google.com/document/d/1aWExHY2EvsohZRtYpsLcwOiWZjuUU5tZ0EERPAT7gwI/edit" target="_blank">core ruleset that fits on a double sided trifold</a> - but for the Fantasy version (as opposed to the Super Sentai version and the Tag Team Pro Wrestling version) there's another trifold needed. I currently have two classes, so it's very much a WIP. The classes are the <a href="https://docs.google.com/document/d/1VXTjndFVmieHFxBW-x_W25PFAnUB_1fJl_eGysdtTtw/edit#" target="_blank">Fighter</a> and the <a href="https://docs.google.com/document/d/1h_-silfRLISVdAeOwP_l9mV6A_O0UDhas4ImIJNopVo/edit" target="_blank">Innate Mage</a> (in other words a magic user centred round having one trick). There is going to be a Vancian Mage class (with a few cantrips) - but it will be based on the oD&D wizard not the 3.X wizard. Your spells are powerful - but treasure.</p><p></p><p>Classes take one Trifold per tier - and should be in a matter of minutes, with most classes having non-tactical options. There are several reasons for this. Notably:</p><p></p><p>1: To make things newbie friendly.</p><p>2: So character creation takes minutes for <em>anyone</em>.</p><p>3: So we don't get everyone having access to literally thousands of feats. (Feats have been merged with Utility Powers).</p><p>4: To kill reliance on DDI. I don't have those resources - in the hobby few do.</p><p></p><p>I also have the makings of <a href="https://docs.google.com/document/d/13FuqKRrg06otLMlk_nUq74jkRoXsIbmpEQLqGU7o_uc/edit#" target="_blank">an FAQ</a> that's currently ongoing design notes. But this is very definitely a work in progress, and I really must write down the Quick Combat System. (Quick version: Damage goes straight through to Recoveries/Healing Surges, bypassing Stun/Hit Points).</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6333780, member: 87792"] I'm steadily working on my own retroclone - Trifold 4E. I've a [URL="https://docs.google.com/document/d/1aWExHY2EvsohZRtYpsLcwOiWZjuUU5tZ0EERPAT7gwI/edit"]core ruleset that fits on a double sided trifold[/URL] - but for the Fantasy version (as opposed to the Super Sentai version and the Tag Team Pro Wrestling version) there's another trifold needed. I currently have two classes, so it's very much a WIP. The classes are the [URL="https://docs.google.com/document/d/1VXTjndFVmieHFxBW-x_W25PFAnUB_1fJl_eGysdtTtw/edit#"]Fighter[/URL] and the [URL="https://docs.google.com/document/d/1h_-silfRLISVdAeOwP_l9mV6A_O0UDhas4ImIJNopVo/edit"]Innate Mage[/URL] (in other words a magic user centred round having one trick). There is going to be a Vancian Mage class (with a few cantrips) - but it will be based on the oD&D wizard not the 3.X wizard. Your spells are powerful - but treasure. Classes take one Trifold per tier - and should be in a matter of minutes, with most classes having non-tactical options. There are several reasons for this. Notably: 1: To make things newbie friendly. 2: So character creation takes minutes for [I]anyone[/I]. 3: So we don't get everyone having access to literally thousands of feats. (Feats have been merged with Utility Powers). 4: To kill reliance on DDI. I don't have those resources - in the hobby few do. I also have the makings of [URL="https://docs.google.com/document/d/13FuqKRrg06otLMlk_nUq74jkRoXsIbmpEQLqGU7o_uc/edit#"]an FAQ[/URL] that's currently ongoing design notes. But this is very definitely a work in progress, and I really must write down the Quick Combat System. (Quick version: Damage goes straight through to Recoveries/Healing Surges, bypassing Stun/Hit Points). [/QUOTE]
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