Warbringer
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[MENTION=6688937]Ratskinner[/MENTION] .. my homebrew has excatly what you are talking about ... bloodied (50%); critical (90%); dying (110%); dead (150%) .. where the (%) is of max hit points.
Conditions are simply a reduction in action economy .. critical -1 action, dying -2 actions; player choice. Additionally, -3 Ongong Bleed at critical, -5 at dying ... characters can stabilse bleeding with a cure or stbilization.
For fun, each time a hero enters critical or dying they take a minor wound (-1 penalty to a stat check .. eg ... CHA, DEX etc, but o reduction in dependencies (hps, feat pre-req)). When a hero enters dying or a threshold damage hit (massive damage) then a major wound (effectively choose a condition from bestow curse ). This is meant to represent loss of limb or major injury effect.
Minors are removed at a rate of 1 per extended rest; major wounds with a major spell or quest (remove curse, regeneration, etc)
Conditions are simply a reduction in action economy .. critical -1 action, dying -2 actions; player choice. Additionally, -3 Ongong Bleed at critical, -5 at dying ... characters can stabilse bleeding with a cure or stbilization.
For fun, each time a hero enters critical or dying they take a minor wound (-1 penalty to a stat check .. eg ... CHA, DEX etc, but o reduction in dependencies (hps, feat pre-req)). When a hero enters dying or a threshold damage hit (massive damage) then a major wound (effectively choose a condition from bestow curse ). This is meant to represent loss of limb or major injury effect.
Minors are removed at a rate of 1 per extended rest; major wounds with a major spell or quest (remove curse, regeneration, etc)