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General Tabletop Discussion
*Dungeons & Dragons
Will there be such a game as D&D Next?
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<blockquote data-quote="DEFCON 1" data-source="post: 6089229" data-attributes="member: 7006"><p>I would think the answer would be obvious. It's not up to the adventure writer to pace the dungeon. It never has been. Why? Because every table plays differently, and even if everyone <em>uses the same rules</em> for healing (like they have in the past), each table still has differing pacing issues based purely on how the players play and how the DM DM's.</p><p></p><p>So no... the adventure writer can't account for pacing. He never could. All he can do is write the adventure and include places where encounters will take place, and it's up to each individual table to figure out how far they can get with the resources they have before they have to hole up somewhere and rest.</p><p></p><p>The exact way it's always been.</p><p></p><p>It's just this time it's not <em>just</em> playstyle that will make the location different. The table's healing rules will have a say too.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6089229, member: 7006"] I would think the answer would be obvious. It's not up to the adventure writer to pace the dungeon. It never has been. Why? Because every table plays differently, and even if everyone [I]uses the same rules[/I] for healing (like they have in the past), each table still has differing pacing issues based purely on how the players play and how the DM DM's. So no... the adventure writer can't account for pacing. He never could. All he can do is write the adventure and include places where encounters will take place, and it's up to each individual table to figure out how far they can get with the resources they have before they have to hole up somewhere and rest. The exact way it's always been. It's just this time it's not [I]just[/I] playstyle that will make the location different. The table's healing rules will have a say too. [/QUOTE]
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Community
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*Dungeons & Dragons
Will there be such a game as D&D Next?
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