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Will there be such a game as D&D Next?
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<blockquote data-quote="Drammattex" data-source="post: 6092154" data-attributes="member: 55363"><p>[MENTION=85555]Bedrockgames[/MENTION], this was my feeling precisely. There are 2nd Edition books that (imo) have never been surpassed in the amount of practical information they held between their covers. The first Arms & Equipment Guide, for example. You got illustrations of virtually every item in the book; you got real world information about how these weapons handled, how they worked. The Castle Guide was another great one. It tells you how a castle is actually run, who works there and what they do, the various components of a castle, outlines the feudal system, etc. And the Sourcebook and Catacomb Guide is still one of my favorite books on DMing.</p><p></p><p>I feel (rightly or wrongly) that a large part of the reason that I had the opportunity to write for D&D at all was because <em>D&D changed</em>. Had it remained as it was in the early/mid 2000s, I'd never have had the opportunity. This month I'm working on a 13th Age Bestiary for Pelgrane. When I research a monster, the most useful info I find is in the 2e monster entries or Dragon Ecologies; Al-Qadim has been an invaluable resource this week.</p></blockquote><p></p>
[QUOTE="Drammattex, post: 6092154, member: 55363"] [MENTION=85555]Bedrockgames[/MENTION], this was my feeling precisely. There are 2nd Edition books that (imo) have never been surpassed in the amount of practical information they held between their covers. The first Arms & Equipment Guide, for example. You got illustrations of virtually every item in the book; you got real world information about how these weapons handled, how they worked. The Castle Guide was another great one. It tells you how a castle is actually run, who works there and what they do, the various components of a castle, outlines the feudal system, etc. And the Sourcebook and Catacomb Guide is still one of my favorite books on DMing. I feel (rightly or wrongly) that a large part of the reason that I had the opportunity to write for D&D at all was because [I]D&D changed[/I]. Had it remained as it was in the early/mid 2000s, I'd never have had the opportunity. This month I'm working on a 13th Age Bestiary for Pelgrane. When I research a monster, the most useful info I find is in the 2e monster entries or Dragon Ecologies; Al-Qadim has been an invaluable resource this week. [/QUOTE]
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Will there be such a game as D&D Next?
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