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Will there be such a game as D&D Next?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6092697" data-attributes="member: 82106"><p>Again, I have to agree with Pemerton here. If all we're doing is "embracing" so we can have a nice big group hug that's wonderful, but if you insist that I embrace D&D <strong>only for that reason</strong> then we aren't talking about anything to do with the game at all, DDN can be anything. I prefer to embrace what interests me. I don't reject the rest, but I have plenty of things to do besides play a DDN that isn't providing me with any better tools. If some of my friends want to run it and ask me to play I'm sure I will, but frankly most of them are still playing 3.5 or 2e, so it isn't like they're likely to run out and buy something new. WotC has got to try REALLY hard to get them interested.</p><p></p><p></p><p>Yeah, again, participation requires that there is some point to it. While it is always good to remember that DDN isn't a finished game it is LARGELY in its final form. Mike has said this in plain English and even if he hadn't I know how things are designed and produced. You don't go changing fundamental aspects of your product 2/3 of the way into development. </p><p></p><p>If I was living in a nice ranch house and someone said "here, we'll build you an even better ranch house" and 6 months later I see the frame of a 3 story tower block, then yes, I can conclude that no amount of finishing is going to make that into the thing that I would want. The idea that all we have are "half-formed guesses" is nonsensical. We have a game system that has had 2 solid years of extensive playtesting and development behind it and logically MUST go to press in another 12 months, tops, finalized. Again, read what Mike himself has said, that the mechanics of DDN are largely feature complete. </p><p></p><p></p><p>Splitting of the fan base happens because some people like one thing more than another. If I like 4e and I like it more than DDN then THAT IS A SPLIT! Am I supposed to pretend for the sake of some sort of 'community spirit' that I like something that I don't like? If non-splitting doesn't require embracing the new D&D, then what DOES it mean? I don't see it AS anything, it is what it is. I will play and advocate what I like and I'll continue to have my opinion about it. Heck, the community would cease to exist if people stopped wrangling about what constitutes the correct way to RP and the 'right' game to use <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Yes, well, I'm leading. If you all don't want to follow then that's great. Its just pointless to tell people that disagree with you to 'get out of the way', that will accomplish zilch. You can follow me, or you can do your own thing, either is fine. The result clearly is going to be that some people don't go in your direction, get used to it! lol. </p><p></p><p>Honestly, I don't see ANY POINT AT ALL to DDN. I think the whole enterprise was ill-advised. It didn't make good strategic business sense, it isn't going to magically unify anyone, and it isn't adding any value that I can see to gaming in general since it is in no way, shape, or form innovating. I'm perfectly happy to judge the final result on its own merits, but this whole "just quiet down and follow the plan" thing you are selling? Nah, sorry, go hurd cats... lol.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6092697, member: 82106"] Again, I have to agree with Pemerton here. If all we're doing is "embracing" so we can have a nice big group hug that's wonderful, but if you insist that I embrace D&D [b]only for that reason[/b] then we aren't talking about anything to do with the game at all, DDN can be anything. I prefer to embrace what interests me. I don't reject the rest, but I have plenty of things to do besides play a DDN that isn't providing me with any better tools. If some of my friends want to run it and ask me to play I'm sure I will, but frankly most of them are still playing 3.5 or 2e, so it isn't like they're likely to run out and buy something new. WotC has got to try REALLY hard to get them interested. Yeah, again, participation requires that there is some point to it. While it is always good to remember that DDN isn't a finished game it is LARGELY in its final form. Mike has said this in plain English and even if he hadn't I know how things are designed and produced. You don't go changing fundamental aspects of your product 2/3 of the way into development. If I was living in a nice ranch house and someone said "here, we'll build you an even better ranch house" and 6 months later I see the frame of a 3 story tower block, then yes, I can conclude that no amount of finishing is going to make that into the thing that I would want. The idea that all we have are "half-formed guesses" is nonsensical. We have a game system that has had 2 solid years of extensive playtesting and development behind it and logically MUST go to press in another 12 months, tops, finalized. Again, read what Mike himself has said, that the mechanics of DDN are largely feature complete. Splitting of the fan base happens because some people like one thing more than another. If I like 4e and I like it more than DDN then THAT IS A SPLIT! Am I supposed to pretend for the sake of some sort of 'community spirit' that I like something that I don't like? If non-splitting doesn't require embracing the new D&D, then what DOES it mean? I don't see it AS anything, it is what it is. I will play and advocate what I like and I'll continue to have my opinion about it. Heck, the community would cease to exist if people stopped wrangling about what constitutes the correct way to RP and the 'right' game to use ;) Yes, well, I'm leading. If you all don't want to follow then that's great. Its just pointless to tell people that disagree with you to 'get out of the way', that will accomplish zilch. You can follow me, or you can do your own thing, either is fine. The result clearly is going to be that some people don't go in your direction, get used to it! lol. Honestly, I don't see ANY POINT AT ALL to DDN. I think the whole enterprise was ill-advised. It didn't make good strategic business sense, it isn't going to magically unify anyone, and it isn't adding any value that I can see to gaming in general since it is in no way, shape, or form innovating. I'm perfectly happy to judge the final result on its own merits, but this whole "just quiet down and follow the plan" thing you are selling? Nah, sorry, go hurd cats... lol. [/QUOTE]
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