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*Dungeons & Dragons
Will there be such a game as D&D Next?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6092937" data-attributes="member: 82106"><p>Yup. Honestly HYPOTHETICALLY I could see running a 2e game, there are people I know that like 2e, I have the material, and I know I can make it do what I want. TRUTHFULLY though? They're going to come over and I'm going to say "yeah, 4e" and they're just not going to care that much, and they'll end up having more fun than with 2e unless they're seriously stubborn (which none of my friends are). So, yeah, in theory I might want to run something besides 4e, but I HAVE that something else, and its unlikely to ever ACTUALLY happen. If it DID actually happen and everyone wanted to play 5e because "hey, it will do pretty much what 2e will and we're not that invested in 2e anymore" then DOUBLE HYPOTHETICALLY we might buy it. Anyone who thinks somehow I'm obliged to pretend that 5e matters to me "because split in the community" when nobody gave a flying pancake about that 4 years ago is just not living in the real world. I have NO SUCH OBLIGATION. I'm obliged to be civil and not overly critical of other people's tastes etc, which I think I have been, but I am not obliged to buy, play, like, or say nice things about DDN. </p><p> [MENTION=39633]Elm[/MENTION]adhi, yes, Mike said those things. I've followed his various tweetings and etc closely enough to see that. He said well over a month ago, more like 3 months ago, that the core rules were "largely complete" and "there would be no more major changes, just tweaks". That is of course almost certainly the case as if you think about it they have to now design all the other classes, all the rest of the various spell lists, backgrounds, specialties, feats, items, etc on top of those core rules. This is a long process that requires all these things to be playtested as well. You can't do all that stuff until you have a core system that you aren't going to make serious changes to. Remember, they have to finish tweaking that core, write up all the rest of the material that goes along with it, playtest all that material, finish playtesting the tweaks to the core stuff at the same time, reflect all those tweaks in the other stuff, come up with guidelines for adventures, write adventures, etc. </p><p></p><p>All of this has to be done on a schedule and order where each thing can be completed, checked, released to production, etc with plenty of headroom for (at the latest) August of 2014. That means actually the core book material needs to be 100% finished about a year from now. It isn't that there couldn't IN THEORY be time to make many huge changes to it, but you simply can't do that when if the stuff core stuff changes then everything on top of it has to go back through development and QC etc all over again. That's why Mike says the rules are largely complete, they are. They've made the major decisions. If you don't like the direction that DDN has taken that is not overall going to change. </p><p></p><p>Obviously if there is one minor part of DDN you don't like, well, sure, you can hope it is going to change. Now, suppose you want a game with unified class mechanics? No amount of hopeful thinking will make DDN into that game, it is simply not happening. Why, logically do you then insist I have to get on board with DDN? I have nothing in the way of a reason to desire that game. Again, hypothetically I might play it, but unless WotC makes some version of it that suites my tastes I probably won't. It isn't some sort of sour grapes thing, it is just that I buy what I like in games and there are elements ALREADY built into DDN that I stated to the designers right at the start weren't exciting to me. Not surprisingly it isn't on my buy list at this point.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6092937, member: 82106"] Yup. Honestly HYPOTHETICALLY I could see running a 2e game, there are people I know that like 2e, I have the material, and I know I can make it do what I want. TRUTHFULLY though? They're going to come over and I'm going to say "yeah, 4e" and they're just not going to care that much, and they'll end up having more fun than with 2e unless they're seriously stubborn (which none of my friends are). So, yeah, in theory I might want to run something besides 4e, but I HAVE that something else, and its unlikely to ever ACTUALLY happen. If it DID actually happen and everyone wanted to play 5e because "hey, it will do pretty much what 2e will and we're not that invested in 2e anymore" then DOUBLE HYPOTHETICALLY we might buy it. Anyone who thinks somehow I'm obliged to pretend that 5e matters to me "because split in the community" when nobody gave a flying pancake about that 4 years ago is just not living in the real world. I have NO SUCH OBLIGATION. I'm obliged to be civil and not overly critical of other people's tastes etc, which I think I have been, but I am not obliged to buy, play, like, or say nice things about DDN. [MENTION=39633]Elm[/MENTION]adhi, yes, Mike said those things. I've followed his various tweetings and etc closely enough to see that. He said well over a month ago, more like 3 months ago, that the core rules were "largely complete" and "there would be no more major changes, just tweaks". That is of course almost certainly the case as if you think about it they have to now design all the other classes, all the rest of the various spell lists, backgrounds, specialties, feats, items, etc on top of those core rules. This is a long process that requires all these things to be playtested as well. You can't do all that stuff until you have a core system that you aren't going to make serious changes to. Remember, they have to finish tweaking that core, write up all the rest of the material that goes along with it, playtest all that material, finish playtesting the tweaks to the core stuff at the same time, reflect all those tweaks in the other stuff, come up with guidelines for adventures, write adventures, etc. All of this has to be done on a schedule and order where each thing can be completed, checked, released to production, etc with plenty of headroom for (at the latest) August of 2014. That means actually the core book material needs to be 100% finished about a year from now. It isn't that there couldn't IN THEORY be time to make many huge changes to it, but you simply can't do that when if the stuff core stuff changes then everything on top of it has to go back through development and QC etc all over again. That's why Mike says the rules are largely complete, they are. They've made the major decisions. If you don't like the direction that DDN has taken that is not overall going to change. Obviously if there is one minor part of DDN you don't like, well, sure, you can hope it is going to change. Now, suppose you want a game with unified class mechanics? No amount of hopeful thinking will make DDN into that game, it is simply not happening. Why, logically do you then insist I have to get on board with DDN? I have nothing in the way of a reason to desire that game. Again, hypothetically I might play it, but unless WotC makes some version of it that suites my tastes I probably won't. It isn't some sort of sour grapes thing, it is just that I buy what I like in games and there are elements ALREADY built into DDN that I stated to the designers right at the start weren't exciting to me. Not surprisingly it isn't on my buy list at this point. [/QUOTE]
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