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General Tabletop Discussion
*Dungeons & Dragons
Will there be such a game as D&D Next?
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<blockquote data-quote="Iosue" data-source="post: 6094283" data-attributes="member: 6680772"><p>Let me just clarify that my above post was not meant in the sense, "Here's some 4e stuff, so be happy." I can perfectly understand not being as happy with Hit Dice as with Surges, for example. It was in response to AbdulAlhazred saying that 5e is a rejection of 4e, and that its influence on the 5e playtests was minimal. (Incidentally, we can add encounter building to that list. The math hasn't been refined, but the system more like 4e's than any other edition's.)</p><p></p><p>See, my larger point is that it's like that for <em>every</em> edition. There's nothing in the playtest that you can point to and say, "This iconic mechanic of X edition is faithfully reproduced in 5e." Not even Vancian casting. Everything in Next is kinda-like-but-not-quite-like a mechanic in some other edition. Saves are completely new. Skills are completely new. The Classes are all different. Any innovations of 3e in the playtest, such as the d20 universal mechanic, feats, and movement based on 5' segments were retained in 4e.</p><p></p><p></p><p>Because as I noted, it's not just the codified "short rest" (which creates the "Encounter" resource unit), it's the short rest that allows you to non-magically restore HP. That has never been in any edition except 4e. This is what I see in 5e that gives me the patience to wait for the 4e stuff I want to see. By including the codified short rest, they allow groups to adjust healing, modifiying the lethality of the game without having to make across the board changes to damage or monster HP, while at the same time creating a space in which they can design encounter powers for those who want them, as the Warlock demonstrated. The structure is there -- it just hasn't been built on.</p></blockquote><p></p>
[QUOTE="Iosue, post: 6094283, member: 6680772"] Let me just clarify that my above post was not meant in the sense, "Here's some 4e stuff, so be happy." I can perfectly understand not being as happy with Hit Dice as with Surges, for example. It was in response to AbdulAlhazred saying that 5e is a rejection of 4e, and that its influence on the 5e playtests was minimal. (Incidentally, we can add encounter building to that list. The math hasn't been refined, but the system more like 4e's than any other edition's.) See, my larger point is that it's like that for [i]every[/i] edition. There's nothing in the playtest that you can point to and say, "This iconic mechanic of X edition is faithfully reproduced in 5e." Not even Vancian casting. Everything in Next is kinda-like-but-not-quite-like a mechanic in some other edition. Saves are completely new. Skills are completely new. The Classes are all different. Any innovations of 3e in the playtest, such as the d20 universal mechanic, feats, and movement based on 5' segments were retained in 4e. Because as I noted, it's not just the codified "short rest" (which creates the "Encounter" resource unit), it's the short rest that allows you to non-magically restore HP. That has never been in any edition except 4e. This is what I see in 5e that gives me the patience to wait for the 4e stuff I want to see. By including the codified short rest, they allow groups to adjust healing, modifiying the lethality of the game without having to make across the board changes to damage or monster HP, while at the same time creating a space in which they can design encounter powers for those who want them, as the Warlock demonstrated. The structure is there -- it just hasn't been built on. [/QUOTE]
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