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Will there be such a game as D&D Next?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6094528" data-attributes="member: 82106"><p>I never suggested it was. I'm comparing 4e mechanics to 5e mechanics and explaining how 4e mechanics provide certain features that 5e mechanics do not. SOME of those things could be acquired by 5e via some sort of modules, but in general the system is designed with different sensibilities in mind, IMHO.</p><p></p><p>Indeed there are 'other ways' to make a game 'cinematic' and no doubt people have somewhat different definitions of what that means. However, IMHO DDN isn't built around cinematic play. At best I agree with [MENTION=42582]pemerton[/MENTION] that it sort of timidly can't decide what sort of game it wants to be. It certainly isn't 'gritty' out of the box in the sense of having harsh healing and wounding mechanics and/or other hard limits on PC performance that drive tension via every resource being at almost every moment barely sufficient, hard to replenish, and liable to sudden depletion. It also isn't cinematic in some of the senses that 4e is. I think I'm OK personally agreeing that DDN can be more cinematic than AD&D is out of the box, you DO have a way to recover some hit points between encounters, and even when you exhaust that you can recover at least some hit points in a timeframe that can be used to provide tension. OTOH IMHO 4e is MUCH MUCH more flexible than DDN is, and DDN's healing mechanics would need to be revamped to get to the same level. DDN does at least have mechanical hooks for short and long rests, bloodied, etc. I think we probably CAN expect someone will provide mods that allow cinematic play at more of a 4e level. I don't know how it will stack up, but we'll see.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6094528, member: 82106"] I never suggested it was. I'm comparing 4e mechanics to 5e mechanics and explaining how 4e mechanics provide certain features that 5e mechanics do not. SOME of those things could be acquired by 5e via some sort of modules, but in general the system is designed with different sensibilities in mind, IMHO. Indeed there are 'other ways' to make a game 'cinematic' and no doubt people have somewhat different definitions of what that means. However, IMHO DDN isn't built around cinematic play. At best I agree with [MENTION=42582]pemerton[/MENTION] that it sort of timidly can't decide what sort of game it wants to be. It certainly isn't 'gritty' out of the box in the sense of having harsh healing and wounding mechanics and/or other hard limits on PC performance that drive tension via every resource being at almost every moment barely sufficient, hard to replenish, and liable to sudden depletion. It also isn't cinematic in some of the senses that 4e is. I think I'm OK personally agreeing that DDN can be more cinematic than AD&D is out of the box, you DO have a way to recover some hit points between encounters, and even when you exhaust that you can recover at least some hit points in a timeframe that can be used to provide tension. OTOH IMHO 4e is MUCH MUCH more flexible than DDN is, and DDN's healing mechanics would need to be revamped to get to the same level. DDN does at least have mechanical hooks for short and long rests, bloodied, etc. I think we probably CAN expect someone will provide mods that allow cinematic play at more of a 4e level. I don't know how it will stack up, but we'll see. [/QUOTE]
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