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Will there be such a game as D&D Next?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6094616" data-attributes="member: 82106"><p>Yeah, well, I don't think it is <em>wrong</em> either, it is just working in service of a different agenda. I'm not sure that the devs have really grappled with it fully. See, the odd thing is, thinking about my last post where I referred to Mike's statements on adventures being "just a lot of rounds of combat" (in terms of pacing, in other words you can just break up one big fight into 4 or whatever and it is all about the same in DDN) that DDN needs work in that area. The Hit Dice in that case should actually work IN COMBAT. In fact, DDN should ELIMINATE the short rest as a mechanic if it is serious about that sort of adventure design.</p><p></p><p>If you take a 4e encounter as a starting point you could basically design DDN's resource mechanics around that as a model of a DDN ADVENTURE. Hit Dice then are in-adventure healing, and your various 'powers' become simply daily or at-will. Obviously it raises 5MWD questions, but those always exist to some extent. You could even bring in a very mild encounter mechanic that was logically a lot like the way a PC can maybe get off in a corner during a fight and guzzle a potion, it costs you, but its a trade off. Of course then you have logic to drop wandering monsters back into the game, etc, and you're likely to wind up all the way back at 1e eventually. There could be a space in between, but again it won't be much like any current edition and DDN's mechanics so far are not suitable for it.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6094616, member: 82106"] Yeah, well, I don't think it is [i]wrong[/i] either, it is just working in service of a different agenda. I'm not sure that the devs have really grappled with it fully. See, the odd thing is, thinking about my last post where I referred to Mike's statements on adventures being "just a lot of rounds of combat" (in terms of pacing, in other words you can just break up one big fight into 4 or whatever and it is all about the same in DDN) that DDN needs work in that area. The Hit Dice in that case should actually work IN COMBAT. In fact, DDN should ELIMINATE the short rest as a mechanic if it is serious about that sort of adventure design. If you take a 4e encounter as a starting point you could basically design DDN's resource mechanics around that as a model of a DDN ADVENTURE. Hit Dice then are in-adventure healing, and your various 'powers' become simply daily or at-will. Obviously it raises 5MWD questions, but those always exist to some extent. You could even bring in a very mild encounter mechanic that was logically a lot like the way a PC can maybe get off in a corner during a fight and guzzle a potion, it costs you, but its a trade off. Of course then you have logic to drop wandering monsters back into the game, etc, and you're likely to wind up all the way back at 1e eventually. There could be a space in between, but again it won't be much like any current edition and DDN's mechanics so far are not suitable for it. [/QUOTE]
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