Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Will there be such a game as D&D Next?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bedrockgames" data-source="post: 6094668" data-attributes="member: 85555"><p>Well i am not sure every encounter needs the kind of tension where pcs are brought back to the brink then overcome in the final moments every single encounter to be cinematic. Tat isnt my idea of cinematic. For me its about giving the gm the tools to scultp each encounter appropriate. I am doing a wuxia campaign now so will use that as an example.I want my wuxia campaign to follow the physics of a hong kong action movie. Let's say I have an adventure based loosely on come drink with me where the pcs are warriors or monks sent to investigate the kidnapping of a local noble. The noble has been kidnapped by a gang of bandits who have taken up in a local monestary because the head of the order is corrupt. If they go to the village and stay at the tavern the bandits are planning to attack them should the players make themselves known. I dont need the bandits to drop pcs, cut deep into their hp or anything like that. This is meant to feel like that first scene with cheng pei pei kicking butt. So these are all going to be one hp thugs with terrible ACs, to hit and damage. But if the pcs go to the temple, i want it to be a bgger challenge. So there will be one guy with a full amount of pc style hp, three or so half hp guys, and a bunch of 1 hp nobodies (obviously this stuff is very dependant on how the rest of the system works and how any hp pcs have, so these might not be the exact arrangement). This is just a vague notion. Without crunching numbers and running playtests with a full system i really cant answer your question very well. For me though, this wuld robably work just fine. The trick is setting the pc hp correctly and that would probably need a dial to accomodate different cinematic styles. For artial arts genres the pcs would definitely want to have a lot and be able to toss mooks aside like candy? I think burning through hp to do extra damage, avoid hits, get rerolls, etc would work well but again would need to run actual numbers and do playtest to get real info. For starting hp i would lean on having them start pretty good because for cinematic you can be a hero out of the gate. But i might make the full range tighter so the game isnt too dificult for the gm because the power spectrum is so large.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 6094668, member: 85555"] Well i am not sure every encounter needs the kind of tension where pcs are brought back to the brink then overcome in the final moments every single encounter to be cinematic. Tat isnt my idea of cinematic. For me its about giving the gm the tools to scultp each encounter appropriate. I am doing a wuxia campaign now so will use that as an example.I want my wuxia campaign to follow the physics of a hong kong action movie. Let's say I have an adventure based loosely on come drink with me where the pcs are warriors or monks sent to investigate the kidnapping of a local noble. The noble has been kidnapped by a gang of bandits who have taken up in a local monestary because the head of the order is corrupt. If they go to the village and stay at the tavern the bandits are planning to attack them should the players make themselves known. I dont need the bandits to drop pcs, cut deep into their hp or anything like that. This is meant to feel like that first scene with cheng pei pei kicking butt. So these are all going to be one hp thugs with terrible ACs, to hit and damage. But if the pcs go to the temple, i want it to be a bgger challenge. So there will be one guy with a full amount of pc style hp, three or so half hp guys, and a bunch of 1 hp nobodies (obviously this stuff is very dependant on how the rest of the system works and how any hp pcs have, so these might not be the exact arrangement). This is just a vague notion. Without crunching numbers and running playtests with a full system i really cant answer your question very well. For me though, this wuld robably work just fine. The trick is setting the pc hp correctly and that would probably need a dial to accomodate different cinematic styles. For artial arts genres the pcs would definitely want to have a lot and be able to toss mooks aside like candy? I think burning through hp to do extra damage, avoid hits, get rerolls, etc would work well but again would need to run actual numbers and do playtest to get real info. For starting hp i would lean on having them start pretty good because for cinematic you can be a hero out of the gate. But i might make the full range tighter so the game isnt too dificult for the gm because the power spectrum is so large. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Will there be such a game as D&D Next?
Top