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Will there be such a game as D&D Next?
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<blockquote data-quote="D'karr" data-source="post: 6094687" data-attributes="member: 336"><p>Interestingly enough, with 4e second wind this is exactly how it works in practice. Second Wind is for the most part only used in the encounters that bring the characters to the brink. The use of second wind in the final moments makes the recovery, the pulling yourself by the bootstraps against all odds, "cinematic."</p><p></p><p>In encounters that don't bring the party to the brink second wind is hardly ever used. Why? Because second wind has 2 costs - an action cost as part of the action economy, and a healing surge cost - a daily resource that players usually don't want to squander. Therefore it is only used when absolutely necessary.</p><p></p><p>The current playtest package make this type of action difficult to conceptualize within the "rules" because the "pull yourself by the bootstraps and suck it up" is not in there mechanically. In addition because the "recovery" is all designated as "out of combat", except when a cleric heals you, you don't even get the feel for that "heroic recovery". Relegating that to healing potions removes that feel even further. Did Aragorn take a potion when the wall of Helm's Deep got blown up and he was tossed halfway across the courtyard, or did he simply regain his footing, shake his head to "recover", and keep fighting?</p><p></p><p>That is what I understand to mean "cinematic". "Cinematic" is seeing Boromir getting flung across the room at the end of a chain and slammed against a wall by a cave troll. Seeing him shake his head to "recover", as his "captain" throws a sword at the orc about to attack him. Not getting a potion and quaffing it down, or having the healer run around the battlefield pressing his hand against the heroes, because they have no mettle.</p></blockquote><p></p>
[QUOTE="D'karr, post: 6094687, member: 336"] Interestingly enough, with 4e second wind this is exactly how it works in practice. Second Wind is for the most part only used in the encounters that bring the characters to the brink. The use of second wind in the final moments makes the recovery, the pulling yourself by the bootstraps against all odds, "cinematic." In encounters that don't bring the party to the brink second wind is hardly ever used. Why? Because second wind has 2 costs - an action cost as part of the action economy, and a healing surge cost - a daily resource that players usually don't want to squander. Therefore it is only used when absolutely necessary. The current playtest package make this type of action difficult to conceptualize within the "rules" because the "pull yourself by the bootstraps and suck it up" is not in there mechanically. In addition because the "recovery" is all designated as "out of combat", except when a cleric heals you, you don't even get the feel for that "heroic recovery". Relegating that to healing potions removes that feel even further. Did Aragorn take a potion when the wall of Helm's Deep got blown up and he was tossed halfway across the courtyard, or did he simply regain his footing, shake his head to "recover", and keep fighting? That is what I understand to mean "cinematic". "Cinematic" is seeing Boromir getting flung across the room at the end of a chain and slammed against a wall by a cave troll. Seeing him shake his head to "recover", as his "captain" throws a sword at the orc about to attack him. Not getting a potion and quaffing it down, or having the healer run around the battlefield pressing his hand against the heroes, because they have no mettle. [/QUOTE]
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