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Community
General Tabletop Discussion
*Dungeons & Dragons
Will there be such a game as D&D Next?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6095234" data-attributes="member: 82106"><p>Oh, if you're willing and able as a table to play "speed combat" then sure, you can burn through fights, but that's true in 4e as well. I know with a group of experienced players that are hankering to burn through a fight ASAP we can do them in 20 minutes flat including setup most of the time. It just isn't that FUN to keep pounding out fights at that pace, you don't get a chance to enjoy it any, and it gets mentally exhausting after a while. Its fine for tourney play or "lets just get this over so we can go get pizza" or whatever, but I don't want to play that way week after week. I agree, short encounters are say "under 30 minutes" average ones are up to an hour, but optimally a little under 45 mins, and then you have your big setpieces, which can be any crazy thing. I had one 'encounter' that lasted 3 sessions once, but it was super fun! </p><p></p><p></p><p></p><p>The problem is when fights devolve down to a level of abstraction where every attack is dropping people there's not much room left for tactics or distinctions between how different characters work, etc. It becomes a matter of a few dice rolls and someone marginally rolls better and things wrap up, there's nothing left to skill or even character differentiation. The main consequence is any player with a good sense of min/maxing will go right for attack and damage bonuses. There is little point in being able to do other stuff when attack = hit = kill with high assurance. Its pointless to have "hold person" in that sort of fight for example, just fireball the hell out of everything, it'll die. Ranged attacks also become super potent, they deny the enemy any chance to fight at all. It just isn't much of a game.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6095234, member: 82106"] Oh, if you're willing and able as a table to play "speed combat" then sure, you can burn through fights, but that's true in 4e as well. I know with a group of experienced players that are hankering to burn through a fight ASAP we can do them in 20 minutes flat including setup most of the time. It just isn't that FUN to keep pounding out fights at that pace, you don't get a chance to enjoy it any, and it gets mentally exhausting after a while. Its fine for tourney play or "lets just get this over so we can go get pizza" or whatever, but I don't want to play that way week after week. I agree, short encounters are say "under 30 minutes" average ones are up to an hour, but optimally a little under 45 mins, and then you have your big setpieces, which can be any crazy thing. I had one 'encounter' that lasted 3 sessions once, but it was super fun! The problem is when fights devolve down to a level of abstraction where every attack is dropping people there's not much room left for tactics or distinctions between how different characters work, etc. It becomes a matter of a few dice rolls and someone marginally rolls better and things wrap up, there's nothing left to skill or even character differentiation. The main consequence is any player with a good sense of min/maxing will go right for attack and damage bonuses. There is little point in being able to do other stuff when attack = hit = kill with high assurance. Its pointless to have "hold person" in that sort of fight for example, just fireball the hell out of everything, it'll die. Ranged attacks also become super potent, they deny the enemy any chance to fight at all. It just isn't much of a game. [/QUOTE]
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Will there be such a game as D&D Next?
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