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General Tabletop Discussion
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Will there be such a game as D&D Next?
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 6095236"><p>well, miniature tactics are not of much interest to me, so we have a style difference here. I really think this is a preference issue. You certainly have a valid point of view, but my experience is completely different from yours, as are my conclusions. Personally I am fine with a light system, with no minies, that allow the GM to ajudicate special maneuvers or actions with bonuses or special conditions as needed. Again thoughit is the stuff around the combat that I find most interesting anyways. I honestly found 3E and 4E length combats dull (and I didnt find the aedu power structure added much excitement or texture for me). This is just preference of course. </p><p></p><p>In terms of character skill it still matters though. In my game characters abilities are all skills and keyed to dice pools. If you are good at light melee, that matters a lot in close combat. The skill categories are siloed so you can take points in combat and still take points in knowledges or physical skills (and you can burn a whole category for extra points,so you can customize the guy who has no combat skill if you want).</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 6095236"] well, miniature tactics are not of much interest to me, so we have a style difference here. I really think this is a preference issue. You certainly have a valid point of view, but my experience is completely different from yours, as are my conclusions. Personally I am fine with a light system, with no minies, that allow the GM to ajudicate special maneuvers or actions with bonuses or special conditions as needed. Again thoughit is the stuff around the combat that I find most interesting anyways. I honestly found 3E and 4E length combats dull (and I didnt find the aedu power structure added much excitement or texture for me). This is just preference of course. In terms of character skill it still matters though. In my game characters abilities are all skills and keyed to dice pools. If you are good at light melee, that matters a lot in close combat. The skill categories are siloed so you can take points in combat and still take points in knowledges or physical skills (and you can burn a whole category for extra points,so you can customize the guy who has no combat skill if you want). [/QUOTE]
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Will there be such a game as D&D Next?
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