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Will there be such a game as D&D Next?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6095257" data-attributes="member: 82106"><p>I'm kind of thinking there is just VERY little real combat in your games. I mean, mine are like the log flume thing I posted earlier, just crazy running around stuff, and fighting may or may not even be the main point. I will throw in a knock-out-drag-down knuckbuster now and then, but most of the game consists of running around setting things up, diving into places where the PCs goals are things like stealing an item, getting out of a cursed fortress, climbing a mountain, or whatever. So it will usually be fairly action focused with maybe some "finding the lost tomb" kind of puzzles and etc kind of stuff (sometimes we have sessions with no combat). The point is the PCs need to be able to win through with superior skill and ability, and there needs to be some tactical thinking involved to make it a challenge (you can lose and die if you can't figure out to focus fire or the wizard doesn't hold back the bad guys for a round, etc).</p><p></p><p>I guess the question might be is if in the sort of game you're talking about it isn't perfectly OK to have 4e type characters, they can do the mainly non-combat type of stuff that is focused on, and if there IS a fight presumably you want a set piece. The rest of the time a quick SC can work fine for "we try to get past the guards quickly before they can raise an alarm". </p><p></p><p></p><p></p><p>I don't think there's anything wrong with being able to resolve things quickly. In all fairness though 4e has skill challenges and often if a fight really IS super trivial then it isn't necessary to set it all up. I mean when 3 kobolds jumped the party once did I set it up with minis? No, I just told the character that one kobold was in front grabbing his horse's bridle and one was next to his horse sticking him with a spear, and the third one was up on a rock slinging at him (and the other 2 PCs showed up a minute later and charged, and the fight ended).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6095257, member: 82106"] I'm kind of thinking there is just VERY little real combat in your games. I mean, mine are like the log flume thing I posted earlier, just crazy running around stuff, and fighting may or may not even be the main point. I will throw in a knock-out-drag-down knuckbuster now and then, but most of the game consists of running around setting things up, diving into places where the PCs goals are things like stealing an item, getting out of a cursed fortress, climbing a mountain, or whatever. So it will usually be fairly action focused with maybe some "finding the lost tomb" kind of puzzles and etc kind of stuff (sometimes we have sessions with no combat). The point is the PCs need to be able to win through with superior skill and ability, and there needs to be some tactical thinking involved to make it a challenge (you can lose and die if you can't figure out to focus fire or the wizard doesn't hold back the bad guys for a round, etc). I guess the question might be is if in the sort of game you're talking about it isn't perfectly OK to have 4e type characters, they can do the mainly non-combat type of stuff that is focused on, and if there IS a fight presumably you want a set piece. The rest of the time a quick SC can work fine for "we try to get past the guards quickly before they can raise an alarm". I don't think there's anything wrong with being able to resolve things quickly. In all fairness though 4e has skill challenges and often if a fight really IS super trivial then it isn't necessary to set it all up. I mean when 3 kobolds jumped the party once did I set it up with minis? No, I just told the character that one kobold was in front grabbing his horse's bridle and one was next to his horse sticking him with a spear, and the third one was up on a rock slinging at him (and the other 2 PCs showed up a minute later and charged, and the fight ended). [/QUOTE]
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