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General Tabletop Discussion
*Dungeons & Dragons
Will there be such a game as D&D Next?
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<blockquote data-quote="Garthanos" data-source="post: 6096156" data-attributes="member: 82504"><p>Touchy feely statements like that really are not very useful.</p><p>First encounter based doesnt necessarily mean absolutely no repeat - its trivially different to say most encounter abilities can be repeated with a penalty (see below on magic being influenced by environmental resistance), anything sentient enough to attack can most definitely be tricked. And if they can be tricked trivially they just wont survive or be useful .... </p><p></p><p>For martial types muscle fatigue or short term being winded in whatever form handled as anything other than an encounter resource is fairly silly. </p><p></p><p>Vancian casting based on the writing of Vance has no daily limit and had no concept of something being "memorized" twice (the D&D translation made less sense than the original which miss matches). </p><p></p><p>Divine casters having a daily limit? why would they care about your sleep cycle - and rather than their aide acting as a reward for pressing on in their name? it punish it? that is dumb as rocks -- ie encounter based makes more sense, as the more you do for them the more they back you. </p><p></p><p>Heck the idea of short term mental fatigue which you can meditate to remove(psionics or more mystical magic). Or spell casting which is scene dependent due to environmental resistance that snaps in to place when a spell is cast.</p><p></p><p>4e's implementation basically simplified multiple elements including the classic narrative reasons about repeat repeat repeat being boring/bad story... and left the elaboration in the hand of the players.</p><p></p><p>Arguably they could have made everything encounter based and from my point of view it would make more sense and allow more consistently predictable/controlled adventure design. And from what I hear we may get to see some module covering that option in Next.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 6096156, member: 82504"] Touchy feely statements like that really are not very useful. First encounter based doesnt necessarily mean absolutely no repeat - its trivially different to say most encounter abilities can be repeated with a penalty (see below on magic being influenced by environmental resistance), anything sentient enough to attack can most definitely be tricked. And if they can be tricked trivially they just wont survive or be useful .... For martial types muscle fatigue or short term being winded in whatever form handled as anything other than an encounter resource is fairly silly. Vancian casting based on the writing of Vance has no daily limit and had no concept of something being "memorized" twice (the D&D translation made less sense than the original which miss matches). Divine casters having a daily limit? why would they care about your sleep cycle - and rather than their aide acting as a reward for pressing on in their name? it punish it? that is dumb as rocks -- ie encounter based makes more sense, as the more you do for them the more they back you. Heck the idea of short term mental fatigue which you can meditate to remove(psionics or more mystical magic). Or spell casting which is scene dependent due to environmental resistance that snaps in to place when a spell is cast. 4e's implementation basically simplified multiple elements including the classic narrative reasons about repeat repeat repeat being boring/bad story... and left the elaboration in the hand of the players. Arguably they could have made everything encounter based and from my point of view it would make more sense and allow more consistently predictable/controlled adventure design. And from what I hear we may get to see some module covering that option in Next. [/QUOTE]
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Will there be such a game as D&D Next?
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