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General Tabletop Discussion
*Dungeons & Dragons
Will there be such a game as D&D Next?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6099450" data-attributes="member: 82106"><p>Yeah, except fighters aren't actually better at anything. In the current PT my cleric stood back and kicked ass and took names. The fighter took a LOT of damage, but I healed his butt left and right AND killed off more of the enemy than anyone else. It was fun, but the fighter wasn't exactly blowing me away. They can do quite nice damage but damage is the hard way to win, and while its great it gets old real fast when your only response to a fight situation is to hit it with a stick. If that isn't a good solution, you're kinda borked. Any decent DM / module author is not going to make all the really interesting action be knock downs. </p><p></p><p>It is just like good old AD&D play frankly. Its not bad to have a fighter along. Downright good idea, maybe even vital, at low levels, pretty decent option up to maybe around 6. After that, not so much. There's only so much they can do and more spell slots outweighs almost any amount of single-target melee damage. </p><p></p><p>I will give DDN this much, the fighter so far is WAY better off than in 3e, but that's not saying a lot. He might even be slightly better off than in 1e, which is certainly an improvement. OTOH he's not the 4e fighter, and even the 4e fighter is only 90% of the way there (which is probably as good as it will ever get).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6099450, member: 82106"] Yeah, except fighters aren't actually better at anything. In the current PT my cleric stood back and kicked ass and took names. The fighter took a LOT of damage, but I healed his butt left and right AND killed off more of the enemy than anyone else. It was fun, but the fighter wasn't exactly blowing me away. They can do quite nice damage but damage is the hard way to win, and while its great it gets old real fast when your only response to a fight situation is to hit it with a stick. If that isn't a good solution, you're kinda borked. Any decent DM / module author is not going to make all the really interesting action be knock downs. It is just like good old AD&D play frankly. Its not bad to have a fighter along. Downright good idea, maybe even vital, at low levels, pretty decent option up to maybe around 6. After that, not so much. There's only so much they can do and more spell slots outweighs almost any amount of single-target melee damage. I will give DDN this much, the fighter so far is WAY better off than in 3e, but that's not saying a lot. He might even be slightly better off than in 1e, which is certainly an improvement. OTOH he's not the 4e fighter, and even the 4e fighter is only 90% of the way there (which is probably as good as it will ever get). [/QUOTE]
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Will there be such a game as D&D Next?
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