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*TTRPGs General
Will there ever be new editions of the major systems?
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<blockquote data-quote="Staffan" data-source="post: 9816954" data-attributes="member: 907"><p>I think there were a couple of reasons, which probably overlap a fair bit.</p><p></p><p>The biggest was that they nuked their main product lines. Their Big Three (Vampire, Werewolf, and Mage) always had a vibe going of imminent ending, and they eventually published a set of three books (plus IIRC one for all the other lines) where that actually happened. This was then followed by the New World of Darkness which, while it certainly had some things going for it, never had the same appeal as the original WoD.</p><p></p><p>They were also producing a huge number of product lines, with varying levels of relation to one another as well as various levels of using the same rules. You had the World of Darkness with its original Big Five (Vampire, Werewolf, Mage, Wraith, and Changeling), followed by assorted other product lines (Hunter, Mummy, Demon, Kindred of the East, probably something I'm forgetting), some of which required another core book. You also had the three games in the Trinity Continuum: <s>Aeon</s>Trinity, Aberrant, and Adventure!. There was Exalted, which tried to challenge D&D for the fantasy space (I remember they were doing a promotion where you could send them your PHB and they'd send you the Exalted core book). I'm guessing they were learning some of the same lessons as TSR did about splitting the customer base too many ways.</p><p></p><p>And eventually, the owners sold out to CCCP (the Icelandic company making Eve Online), who were flush with cash but pretty soon had to contract, and the RPG side were the ones suffering for it.</p></blockquote><p></p>
[QUOTE="Staffan, post: 9816954, member: 907"] I think there were a couple of reasons, which probably overlap a fair bit. The biggest was that they nuked their main product lines. Their Big Three (Vampire, Werewolf, and Mage) always had a vibe going of imminent ending, and they eventually published a set of three books (plus IIRC one for all the other lines) where that actually happened. This was then followed by the New World of Darkness which, while it certainly had some things going for it, never had the same appeal as the original WoD. They were also producing a huge number of product lines, with varying levels of relation to one another as well as various levels of using the same rules. You had the World of Darkness with its original Big Five (Vampire, Werewolf, Mage, Wraith, and Changeling), followed by assorted other product lines (Hunter, Mummy, Demon, Kindred of the East, probably something I'm forgetting), some of which required another core book. You also had the three games in the Trinity Continuum: [S]Aeon[/S]Trinity, Aberrant, and Adventure!. There was Exalted, which tried to challenge D&D for the fantasy space (I remember they were doing a promotion where you could send them your PHB and they'd send you the Exalted core book). I'm guessing they were learning some of the same lessons as TSR did about splitting the customer base too many ways. And eventually, the owners sold out to CCCP (the Icelandic company making Eve Online), who were flush with cash but pretty soon had to contract, and the RPG side were the ones suffering for it. [/QUOTE]
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