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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
will they nerf the *T* spell for 3.5?
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<blockquote data-quote="JChung2003" data-source="post: 894728" data-attributes="member: 7608"><p>You could infer that from the spell's description: "While the <em>time stop</em> is in effect, other creatures are invulnerable to your attacks and spells; however, you can create spell effects and leave them to take effect when the <em>time stop</em> spell ends." </p><p>They could be more explicit (like you were) with their description.</p><p></p><p>{rant}</p><p>The problem I have with high level spells is that I don't have enough experience using them to either use them effectively as a high-level player or defend against them effectively as a DM in a high-level campaign. There really aren't any available references on how to play high-level spellcasters. I was hoping the Epic-level handbook might cover this, but really that's just a hodgepodge of rules for playing games at an absurdly (my opinion) high level.</p><p></p><p>This is akin to a problem with roleplaying games in general: it is tough for a person of average intelligence or someone with above average intelligence to roleplay an ultra-intelligent high-level monster, especially ones like those millenia-old dragons or liches who have spent most if not all of their entire existence learning how to continue to exist against the most formidable of opponents.</p><p></p><p>For instance, I can't roleplay someone capable of playing grandmaster-level chess except to abstract that by saying "the DC to beat me in a game of chess is DC 40." You don't want to abstract the strategic or tactical advantages of knowing how to use high-level spells in D&D campaigns. Part of the fun of playing high-level campaigns is using those high-level abilities.</p><p>{/rant}</p></blockquote><p></p>
[QUOTE="JChung2003, post: 894728, member: 7608"] You could infer that from the spell's description: "While the [i]time stop[/i] is in effect, other creatures are invulnerable to your attacks and spells; however, you can create spell effects and leave them to take effect when the [i]time stop[/i] spell ends." They could be more explicit (like you were) with their description. {rant} The problem I have with high level spells is that I don't have enough experience using them to either use them effectively as a high-level player or defend against them effectively as a DM in a high-level campaign. There really aren't any available references on how to play high-level spellcasters. I was hoping the Epic-level handbook might cover this, but really that's just a hodgepodge of rules for playing games at an absurdly (my opinion) high level. This is akin to a problem with roleplaying games in general: it is tough for a person of average intelligence or someone with above average intelligence to roleplay an ultra-intelligent high-level monster, especially ones like those millenia-old dragons or liches who have spent most if not all of their entire existence learning how to continue to exist against the most formidable of opponents. For instance, I can't roleplay someone capable of playing grandmaster-level chess except to abstract that by saying "the DC to beat me in a game of chess is DC 40." You don't want to abstract the strategic or tactical advantages of knowing how to use high-level spells in D&D campaigns. Part of the fun of playing high-level campaigns is using those high-level abilities. {/rant} [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
will they nerf the *T* spell for 3.5?
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