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*Pathfinder & Starfinder
Will this be to hard for my players? (my group stay out!!)
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<blockquote data-quote="Asmo" data-source="post: 1188857" data-attributes="member: 1767"><p>I´m planning an encounter for five 13 lvl PC:s wich are fairly powerful with great stats and pretty good equipment.</p><p>The party: a Monte Cook bard, a frenzied berserker (this guy is deadly), a fighter, a fighter/deepwood sniper (also very deadly) and a cleric (wich never played one before, wich scares me a bit, he always plays fighter types).</p><p>This adventure is based upon the "Gorgoldands gauntlet" ( from Dragon annual 5, 2000) adventure when it comes to the location.</p><p>They will reach the starting point through a teleportingsystem invented by a group of psionic drows. The resistance will be:</p><p>3 lvl 9 Derro fighters with great stats ( dex 18 ) and a 14 lvl Derro Savant (Derro sorcerer),also with great stats. His feats will be: Imp: init, Ironwill, Spell focus:evocation and enchantment and Spell penetration (most of his spells will be in those schools). The fighters will be hasted (from a potion) and Protection from Good:ed. They have +1 studded leather and +1, +1 spiked bucklers, keen heavy picks and +1 repeating heavy crossbows of Speed. </p><p>Feats: Exotic weap: repeating crossbow, weapon focus: heavy crossbow and heavy pick,expertise, improved init, improved crit: heavy pick, power attack, iron will and weapon spec: heavy pick.</p><p>They will be placed on a 10 feet wall about 60 feet from where to pc:s will enter.There´s a magic mouth that the players has a good chance to activate. If the Derro is prepared and not surprised the general plan will look something like this: first pc arrives (they can only teleport one at time). Sorcerer activates his boots of speed and cast a Delayed blast fireball attached in the roof above them, planning to delay for 5 rounds. next round, next pc arrives. Sorcerer casts a wall of force, sealing of the area from the spot of arrival to the corridor and the wall, and Grease the corridor and the wall. Delays until all players are in the area then:boom! (The bard should be able to take down the wall with " destroy utterly with song",bard variant of Disintegrate). After that the sorcerer will dismiss the wall of force and start hurling spells, while the fighter will be using their poisoned crossbowsbolts. They will attack at 14/14/10.</p><p>The sorcerer can cast :delayed blast fireball, disintegrate, chain lightning, dominate person, wall of force, cone of cold,confusion,dimension door,phantasmal killer , polymorph other, haste , fly, dispel magic,hold person,blur,invisibility, see invisibility, prot: arrows, resist elements, true strike,grease magic missile ,prot:good and shield.</p><p>What do you say guys? Is this to hard, or should the party be able to handle this if they play wisely? (assuming that the cleric casts healing spells). Something that needs reworking?</p><p>I know that I could have maxed out this group even more, but I think it´s enough (if I want to I could polymorph the fighters, could have choosen Stoneskin). </p><p>Fire away, I want your opinions!</p><p></p><p>Asmo</p></blockquote><p></p>
[QUOTE="Asmo, post: 1188857, member: 1767"] I´m planning an encounter for five 13 lvl PC:s wich are fairly powerful with great stats and pretty good equipment. The party: a Monte Cook bard, a frenzied berserker (this guy is deadly), a fighter, a fighter/deepwood sniper (also very deadly) and a cleric (wich never played one before, wich scares me a bit, he always plays fighter types). This adventure is based upon the "Gorgoldands gauntlet" ( from Dragon annual 5, 2000) adventure when it comes to the location. They will reach the starting point through a teleportingsystem invented by a group of psionic drows. The resistance will be: 3 lvl 9 Derro fighters with great stats ( dex 18 ) and a 14 lvl Derro Savant (Derro sorcerer),also with great stats. His feats will be: Imp: init, Ironwill, Spell focus:evocation and enchantment and Spell penetration (most of his spells will be in those schools). The fighters will be hasted (from a potion) and Protection from Good:ed. They have +1 studded leather and +1, +1 spiked bucklers, keen heavy picks and +1 repeating heavy crossbows of Speed. Feats: Exotic weap: repeating crossbow, weapon focus: heavy crossbow and heavy pick,expertise, improved init, improved crit: heavy pick, power attack, iron will and weapon spec: heavy pick. They will be placed on a 10 feet wall about 60 feet from where to pc:s will enter.There´s a magic mouth that the players has a good chance to activate. If the Derro is prepared and not surprised the general plan will look something like this: first pc arrives (they can only teleport one at time). Sorcerer activates his boots of speed and cast a Delayed blast fireball attached in the roof above them, planning to delay for 5 rounds. next round, next pc arrives. Sorcerer casts a wall of force, sealing of the area from the spot of arrival to the corridor and the wall, and Grease the corridor and the wall. Delays until all players are in the area then:boom! (The bard should be able to take down the wall with " destroy utterly with song",bard variant of Disintegrate). After that the sorcerer will dismiss the wall of force and start hurling spells, while the fighter will be using their poisoned crossbowsbolts. They will attack at 14/14/10. The sorcerer can cast :delayed blast fireball, disintegrate, chain lightning, dominate person, wall of force, cone of cold,confusion,dimension door,phantasmal killer , polymorph other, haste , fly, dispel magic,hold person,blur,invisibility, see invisibility, prot: arrows, resist elements, true strike,grease magic missile ,prot:good and shield. What do you say guys? Is this to hard, or should the party be able to handle this if they play wisely? (assuming that the cleric casts healing spells). Something that needs reworking? I know that I could have maxed out this group even more, but I think it´s enough (if I want to I could polymorph the fighters, could have choosen Stoneskin). Fire away, I want your opinions! Asmo [/QUOTE]
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Will this be to hard for my players? (my group stay out!!)
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