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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Will this be to hard for my players? (my group stay out!!)
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<blockquote data-quote="Asmo" data-source="post: 1189130" data-attributes="member: 1767"><p>Altamont Ravenard wrote:</p><p></p><p>"Then the characters stand a chance of getting hit by 28d6 points of fire damage..."</p><p></p><p>The PHB clearly states that Delayed Blast Fireball is 1 d8/level, I don´t know where you get 28 d6 from?</p><p>The party has been here before, so they know this place. They had a mission to search for a large group of villagers captured by Derro slavers. They failed the last time, so the head of their clan will send them back to explore deeper into this complex. Last session ended when they destroyed a portal wich probably should have lead them somewhere closer to the captured people. (This adventure is based on an another dm:s work, and the thought is that the next dm will pick up where the previous one left off, and that next dm is me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> ).</p><p>So I will send them back, and they will be aware that the teleportationsystem is active again (they tried to destroy as much as possible while retreating),and that the derro and mindflayers are active again. So I`m pretty sure that they will be buffed and prepared for worst case scenario.</p><p>(Last time we played the encounters was far to easy, it wasn´t even fun, so I´ve hinted that it will be much tougher this time).</p><p>They have pretty high willsaves, because of the mindflayers,and all have Ironwill as a free feat. Most have Cloaks of resistance or items that boosts the will save.</p><p>And yes,they can teleport out if they want to.</p><p>Asmo</p></blockquote><p></p>
[QUOTE="Asmo, post: 1189130, member: 1767"] Altamont Ravenard wrote: "Then the characters stand a chance of getting hit by 28d6 points of fire damage..." The PHB clearly states that Delayed Blast Fireball is 1 d8/level, I don´t know where you get 28 d6 from? The party has been here before, so they know this place. They had a mission to search for a large group of villagers captured by Derro slavers. They failed the last time, so the head of their clan will send them back to explore deeper into this complex. Last session ended when they destroyed a portal wich probably should have lead them somewhere closer to the captured people. (This adventure is based on an another dm:s work, and the thought is that the next dm will pick up where the previous one left off, and that next dm is me :D ). So I will send them back, and they will be aware that the teleportationsystem is active again (they tried to destroy as much as possible while retreating),and that the derro and mindflayers are active again. So I`m pretty sure that they will be buffed and prepared for worst case scenario. (Last time we played the encounters was far to easy, it wasn´t even fun, so I´ve hinted that it will be much tougher this time). They have pretty high willsaves, because of the mindflayers,and all have Ironwill as a free feat. Most have Cloaks of resistance or items that boosts the will save. And yes,they can teleport out if they want to. Asmo [/QUOTE]
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*Pathfinder & Starfinder
Will this be to hard for my players? (my group stay out!!)
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