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Will trying to maintain legacy and the "feel" of D&D hurt innovation?
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<blockquote data-quote="Khaalis" data-source="post: 5824649" data-attributes="member: 2167"><p>The problem with this line of thinking is that its a great way to lead to the death of the product. If there was no need for innovation and a "new" D&D, then they only need keep reprinting 1E, 2E, 3E and 4E to please their existing followers. They need never make another version. There is no profit in this however. The entire point of making a new D&D version is to be just that, new... Not old. For the brand to stay alive it needs to produce new material, and get people to buy that material.</p><p></p><p>If D&D is going to continue to thrive, it has to begin focusing on a new market, not so much on those of us in the hobby for 30+ years, because to be bluntly honest, it won't be long before we won't even be a target market for the game at all. For tabletops to thrive at all, it will require bringing in new generations of players. </p><p></p><p>Everything changes and evolves. Gaming, in all iterations of the term, has change a LOT over the years. If D&D doesn't change with the times it will be left to go the way of the dodo, just like so many other games (and other thing in life like rotary phones). New generations want new things from their games. People have to learn to face that fact. Those who want to play the old game, just aren't the target for a new game.</p></blockquote><p></p>
[QUOTE="Khaalis, post: 5824649, member: 2167"] The problem with this line of thinking is that its a great way to lead to the death of the product. If there was no need for innovation and a "new" D&D, then they only need keep reprinting 1E, 2E, 3E and 4E to please their existing followers. They need never make another version. There is no profit in this however. The entire point of making a new D&D version is to be just that, new... Not old. For the brand to stay alive it needs to produce new material, and get people to buy that material. If D&D is going to continue to thrive, it has to begin focusing on a new market, not so much on those of us in the hobby for 30+ years, because to be bluntly honest, it won't be long before we won't even be a target market for the game at all. For tabletops to thrive at all, it will require bringing in new generations of players. Everything changes and evolves. Gaming, in all iterations of the term, has change a LOT over the years. If D&D doesn't change with the times it will be left to go the way of the dodo, just like so many other games (and other thing in life like rotary phones). New generations want new things from their games. People have to learn to face that fact. Those who want to play the old game, just aren't the target for a new game. [/QUOTE]
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Community
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*Pathfinder & Starfinder
Will trying to maintain legacy and the "feel" of D&D hurt innovation?
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