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Will trying to maintain legacy and the "feel" of D&D hurt innovation?
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<blockquote data-quote="hanez" data-source="post: 5824659" data-attributes="member: 82160"><p>The answer to your question is yes, of course it will hurt innovation. But it will also do another thing, preserve the D&D brand. </p><p></p><p>When I invite my friends over to play risk, they know what they are getting into even if I dont say what version of risk we are playing. Thats because all the variant versions hold true to a theme. And even though combat might be more realistic in Axis and Allies, thats not how Risk does it.</p><p></p><p>D&D works the same way, to most people who play it fighters, wizards and medusas and hundreds of other aspects have meanings that are central to the brand. Many of us want change, refinement, rebalancing, but not at the price of the game. Too much change, and I might as well be playing GURPs or D&D minis, or it would seem pathfinder <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Frankly I've considered making the opposite point as a post on this board lately. Every time I open a thread someone has a neat new way of doing something that completely changes the definition of a way classes or races work in D&D. </p><p></p><p>Don't get me wrong, as I said we need change, D&D is not thaco, but it is wizards that memorize spells, medusas that turn you into stone, fighters that have mostly at will powers, classes that are different then eachother and sometimes its even mechanics as fluff. To many players these things define D&D, and if the company wants to continue redefining D&D and damaging there brand they may, but they'd better be sure they gain more players then they lose.</p><p></p><p>Personally I'm excited for a new update of D&D, I've been ready for almost 6 years and pathfinders getting really tired and old.</p><p></p><p>EDIT - I must also say I regret playing into the "innovation trap". 3e was just as innovative for allowing classes to stay true to themselves and finding clever ways to attempt to balance them, then 4e was for making a new game with new classes and powers and putting the "name" of D&D on it. Whats more innovative, capitalism or soviet russia, I'll let you choose what you prefer, but I don't want to play under a regime of classes forced to be the same again.</p></blockquote><p></p>
[QUOTE="hanez, post: 5824659, member: 82160"] The answer to your question is yes, of course it will hurt innovation. But it will also do another thing, preserve the D&D brand. When I invite my friends over to play risk, they know what they are getting into even if I dont say what version of risk we are playing. Thats because all the variant versions hold true to a theme. And even though combat might be more realistic in Axis and Allies, thats not how Risk does it. D&D works the same way, to most people who play it fighters, wizards and medusas and hundreds of other aspects have meanings that are central to the brand. Many of us want change, refinement, rebalancing, but not at the price of the game. Too much change, and I might as well be playing GURPs or D&D minis, or it would seem pathfinder :) Frankly I've considered making the opposite point as a post on this board lately. Every time I open a thread someone has a neat new way of doing something that completely changes the definition of a way classes or races work in D&D. Don't get me wrong, as I said we need change, D&D is not thaco, but it is wizards that memorize spells, medusas that turn you into stone, fighters that have mostly at will powers, classes that are different then eachother and sometimes its even mechanics as fluff. To many players these things define D&D, and if the company wants to continue redefining D&D and damaging there brand they may, but they'd better be sure they gain more players then they lose. Personally I'm excited for a new update of D&D, I've been ready for almost 6 years and pathfinders getting really tired and old. EDIT - I must also say I regret playing into the "innovation trap". 3e was just as innovative for allowing classes to stay true to themselves and finding clever ways to attempt to balance them, then 4e was for making a new game with new classes and powers and putting the "name" of D&D on it. Whats more innovative, capitalism or soviet russia, I'll let you choose what you prefer, but I don't want to play under a regime of classes forced to be the same again. [/QUOTE]
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Will trying to maintain legacy and the "feel" of D&D hurt innovation?
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