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Will trying to maintain legacy and the "feel" of D&D hurt innovation?
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<blockquote data-quote="Mishihari Lord" data-source="post: 5824707" data-attributes="member: 128"><p>That's kind of a loaded question, presupposing that unfettered innovation is good. I'd rather say that maintaining legacy will focus innovation. The way I'd like to see development goes is for developers to ask themselves "What makes D&D, D&D" and then look for ways to make those things more fun.</p><p></p><p>Innovation is great, but it's certainly not the only important thing in making a new edition. There are many things that some people would consider positive innovations that I wouldn't care for. As an extreme example, some games use scene resolution rather than task resolution. I don't much care for that method much, and if I did there are plenty of good games to play with it that aren't D&D. </p><p></p><p>If D&DN doesn't feel like D&D to me then it's just another RPG with no special reason for me to pick it up, whatever the name may be.</p></blockquote><p></p>
[QUOTE="Mishihari Lord, post: 5824707, member: 128"] That's kind of a loaded question, presupposing that unfettered innovation is good. I'd rather say that maintaining legacy will focus innovation. The way I'd like to see development goes is for developers to ask themselves "What makes D&D, D&D" and then look for ways to make those things more fun. Innovation is great, but it's certainly not the only important thing in making a new edition. There are many things that some people would consider positive innovations that I wouldn't care for. As an extreme example, some games use scene resolution rather than task resolution. I don't much care for that method much, and if I did there are plenty of good games to play with it that aren't D&D. If D&DN doesn't feel like D&D to me then it's just another RPG with no special reason for me to pick it up, whatever the name may be. [/QUOTE]
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Community
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*Pathfinder & Starfinder
Will trying to maintain legacy and the "feel" of D&D hurt innovation?
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