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General Tabletop Discussion
*Pathfinder & Starfinder
Will trying to maintain legacy and the "feel" of D&D hurt innovation?
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<blockquote data-quote="El Mahdi" data-source="post: 5825051" data-attributes="member: 59506"><p>To the OP: I don't think that maintaining the "feel" of D&D will hurt innovation. I think there's a lot of room for mechanical exploration and innovation within the framework of D&D, that won't change the experience to the point it's not D&D anymore.</p><p> </p><p>I think it's a lot like music. There's so much room for exploration within a time signature, like say 4/4. Probably billions of songs in 4/4, yet it's still always identifiable as 4/4. There's an immense amount of room for innovation even within a definining structure.</p><p> </p><p>Of course though, one might say that the feel of D&D is more analogous to a specific style of music that uses 4/4, rather than comparing D&D to the time signature itself. I believe that even within a style there's incredible room for variety and innovation. Though as with people's definitions of what a musical style is or isn't (which are significantly plentiful and varied), fans definitions of what is or is not D&D are quite varied also.</p><p> </p><p>But, I doubt we're going to see a whole lot of innovation (as in completely new and interesting mechanics) in the core system. I think such innovation will most likely find expression in the add-on modules. I do believe however, we are going to see some interesting and innovative applications of old mechanics in the core system.</p><p> </p><p>I am quite hyped to see what Monte and company come up with, even if it ends up not completely grabbing my attention.</p><p> </p><p>If they design a game with the tenets they've set out, provide the full system on DDI from the start (at roll-out), allow for versatility and houserules (to what extent is possible) on DDI, limit the errata flood, provide a more open licensing system, and return downloadable versions of books, then I will be buying books and subscribing <strong><em>even if it ends up not being my preferred system</em></strong>.</p><p> </p><p>I did the same thing with 4E until the PR debacles and the foolishness over pdf's. And I'll bail from 5E support just as quickly with even a hint of a return to these failed mindsets.</p><p> </p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="El Mahdi, post: 5825051, member: 59506"] To the OP: I don't think that maintaining the "feel" of D&D will hurt innovation. I think there's a lot of room for mechanical exploration and innovation within the framework of D&D, that won't change the experience to the point it's not D&D anymore. I think it's a lot like music. There's so much room for exploration within a time signature, like say 4/4. Probably billions of songs in 4/4, yet it's still always identifiable as 4/4. There's an immense amount of room for innovation even within a definining structure. Of course though, one might say that the feel of D&D is more analogous to a specific style of music that uses 4/4, rather than comparing D&D to the time signature itself. I believe that even within a style there's incredible room for variety and innovation. Though as with people's definitions of what a musical style is or isn't (which are significantly plentiful and varied), fans definitions of what is or is not D&D are quite varied also. But, I doubt we're going to see a whole lot of innovation (as in completely new and interesting mechanics) in the core system. I think such innovation will most likely find expression in the add-on modules. I do believe however, we are going to see some interesting and innovative applications of old mechanics in the core system. I am quite hyped to see what Monte and company come up with, even if it ends up not completely grabbing my attention. If they design a game with the tenets they've set out, provide the full system on DDI from the start (at roll-out), allow for versatility and houserules (to what extent is possible) on DDI, limit the errata flood, provide a more open licensing system, and return downloadable versions of books, then I will be buying books and subscribing [B][I]even if it ends up not being my preferred system[/I][/B]. I did the same thing with 4E until the PR debacles and the foolishness over pdf's. And I'll bail from 5E support just as quickly with even a hint of a return to these failed mindsets. :) [/QUOTE]
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Will trying to maintain legacy and the "feel" of D&D hurt innovation?
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