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General Tabletop Discussion
*Pathfinder & Starfinder
Will trying to maintain legacy and the "feel" of D&D hurt innovation?
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<blockquote data-quote="howandwhy99" data-source="post: 5825063" data-attributes="member: 3192"><p>Core D&D will be small, fairly focused, and highly recognizable in statistics, in form, in lexicon, and look as Dungeon and Dragons. If you want innovation here, what you really want is another game, not D&D.</p><p></p><p>Supplemental D&D will be everything from small, medium, to large, highly diverse in focus, and probably everything from totally recognizable to completely unrecognizable as anything that has been published under the banner of D&D. If you do not want innovation here, then don't use it, don't buy it, or just ask for more of what you do want.</p><p></p><p>We're all going to get a game highly similar to most every version of D&D. We're all going to get what we want one way or another. [spoiler]except me, who'd really rather it were designed as a puzzle and not a story game[/spoiler]</p><p></p><p>Going after every past and present market isn't bad business sense either. It's smart and requires less advertising across the board as, purchasing or not, those in the hobby will hear.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5825063, member: 3192"] Core D&D will be small, fairly focused, and highly recognizable in statistics, in form, in lexicon, and look as Dungeon and Dragons. If you want innovation here, what you really want is another game, not D&D. Supplemental D&D will be everything from small, medium, to large, highly diverse in focus, and probably everything from totally recognizable to completely unrecognizable as anything that has been published under the banner of D&D. If you do not want innovation here, then don't use it, don't buy it, or just ask for more of what you do want. We're all going to get a game highly similar to most every version of D&D. We're all going to get what we want one way or another. [spoiler]except me, who'd really rather it were designed as a puzzle and not a story game[/spoiler] Going after every past and present market isn't bad business sense either. It's smart and requires less advertising across the board as, purchasing or not, those in the hobby will hear. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Will trying to maintain legacy and the "feel" of D&D hurt innovation?
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