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General Tabletop Discussion
*Pathfinder & Starfinder
Will trying to maintain legacy and the "feel" of D&D hurt innovation?
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<blockquote data-quote="Mark CMG" data-source="post: 5825109" data-attributes="member: 10479"><p>Curtailing innovation, in some respects, is the tradeoff being made for attaching the brand to a new game and gleaning the addtional sales that brand engenders. Create a whole new game without attaching the brand name and risk folks not getting on board because they want (even only want, in some cases) D&D, or create a D&D that is radically different and risk people who have certain expectations from games branded as such to flee the customer pool. They will always walk the tightrope between taking full advantage of the brand while trying to innovate enough that folks abandon their old edition for the new game being presented.</p></blockquote><p></p>
[QUOTE="Mark CMG, post: 5825109, member: 10479"] Curtailing innovation, in some respects, is the tradeoff being made for attaching the brand to a new game and gleaning the addtional sales that brand engenders. Create a whole new game without attaching the brand name and risk folks not getting on board because they want (even only want, in some cases) D&D, or create a D&D that is radically different and risk people who have certain expectations from games branded as such to flee the customer pool. They will always walk the tightrope between taking full advantage of the brand while trying to innovate enough that folks abandon their old edition for the new game being presented. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Will trying to maintain legacy and the "feel" of D&D hurt innovation?
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