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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Will trying to maintain legacy and the "feel" of D&D hurt innovation?
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<blockquote data-quote="jbear" data-source="post: 5825162" data-attributes="member: 75065"><p>Skipped pages 2, 3 and 4 because I really don't care what peoples opinion are on this to be frank. Whether people like it or not, WotC has learnt plenty from 4e. They've learnt about how to make a game with very solid mechanics that can be expanded upon in many different ways.</p><p></p><p>Whatever stage they have it at now, really they are just looking to find that solid core that, as they themselves say, captures a certain feel. Once they have achieved that core after offering it to us to chew on, digest, spit out and feed back, then they will have a solid rock to build upon and get as innovative as they like.</p><p>And then they can come up with variation upon variation to cater to the nearly countless ways us gang of petulant gamers wants to play our game.</p><p></p><p>So I don't think there will be a loss of innovation. Sometimes simplifying can require just as much creativity as complicating something. </p><p></p><p>Once they have achieved the core that captures a certain desirable flavour that leads to freeflowing, enjoyable and distinctly D&D flavoured gaming, I'm sure that that will be just the beginning.</p><p></p><p>It's going to be very interesting, exciting even, to be part of that process, even if only in a small way. People should avoid high horses and hyperbolic statements like "I'm out! 'cos they using measurement in feet again" ... seriously? Divide by 5 ... sheesh! Or just as bad: "D&D my way or the highway!" I understand that the wait and the speculation is driving a few people a bit dotty but like ... gamers need to like seriously chill out, dude!</p><p></p><p>Let's all give them some credit. They have told us explicitly they want to build a game for everyone ... let's just see what happens.</p></blockquote><p></p>
[QUOTE="jbear, post: 5825162, member: 75065"] Skipped pages 2, 3 and 4 because I really don't care what peoples opinion are on this to be frank. Whether people like it or not, WotC has learnt plenty from 4e. They've learnt about how to make a game with very solid mechanics that can be expanded upon in many different ways. Whatever stage they have it at now, really they are just looking to find that solid core that, as they themselves say, captures a certain feel. Once they have achieved that core after offering it to us to chew on, digest, spit out and feed back, then they will have a solid rock to build upon and get as innovative as they like. And then they can come up with variation upon variation to cater to the nearly countless ways us gang of petulant gamers wants to play our game. So I don't think there will be a loss of innovation. Sometimes simplifying can require just as much creativity as complicating something. Once they have achieved the core that captures a certain desirable flavour that leads to freeflowing, enjoyable and distinctly D&D flavoured gaming, I'm sure that that will be just the beginning. It's going to be very interesting, exciting even, to be part of that process, even if only in a small way. People should avoid high horses and hyperbolic statements like "I'm out! 'cos they using measurement in feet again" ... seriously? Divide by 5 ... sheesh! Or just as bad: "D&D my way or the highway!" I understand that the wait and the speculation is driving a few people a bit dotty but like ... gamers need to like seriously chill out, dude! Let's all give them some credit. They have told us explicitly they want to build a game for everyone ... let's just see what happens. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Will trying to maintain legacy and the "feel" of D&D hurt innovation?
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