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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Will trying to maintain legacy and the "feel" of D&D hurt innovation?
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<blockquote data-quote="Khaalis" data-source="post: 5828067" data-attributes="member: 2167"><p>IMHO, yes. I seem to be in a small minority here, but the old versions of D&D left me "wanting". Even though Fantasy is my #1 preference of any genre, I still strayed from the D&D path into many other games in search of what was "missing" from D&D or what I felt didn't work. A such I have played MANY RPG systems over the years, and None have been the 'end-all-be-all' system. However, many of the other RPGs have had brilliant parts of the game system that I have always thought 'I'd love to see this in D&D'. There have been hundreds if not thousands of posts here and on other boards of just this sentiment... 'How best can I get this system to work in D&D'?</p><p></p><p>If WotC truly wants to create a new 'all encompassing' D&D, I think that simply going backwards to old editions is Not the answer. The percentage of people who prefer the old systems seems rather niche to me. </p><p></p><p>What would seem to be the best thing WotC could do at this point is to be progressive with the game system. Open their eyes to the many other great models of systems that are out there. To go forward, WotC should look to the "feel" of the old systems and create a new game system that works better than those old systems to create the same feel. They also need to embrace that players are very different. People love their D&D, but want to be able to play different games with it. Some want High Fantasy, some want Tolkienesque Fantasy, some want Grim & Gritty Fantasy, some want Sword & Sorcery Fantasy. The system needs to include options to make these games work. For instance the old AC/HP system works for some genres but something like a Defense/Vitality/Wounds system is by far better for genres like Grim & Gritty.</p><p></p><p>JMHO. YMMV.</p></blockquote><p></p>
[QUOTE="Khaalis, post: 5828067, member: 2167"] IMHO, yes. I seem to be in a small minority here, but the old versions of D&D left me "wanting". Even though Fantasy is my #1 preference of any genre, I still strayed from the D&D path into many other games in search of what was "missing" from D&D or what I felt didn't work. A such I have played MANY RPG systems over the years, and None have been the 'end-all-be-all' system. However, many of the other RPGs have had brilliant parts of the game system that I have always thought 'I'd love to see this in D&D'. There have been hundreds if not thousands of posts here and on other boards of just this sentiment... 'How best can I get this system to work in D&D'? If WotC truly wants to create a new 'all encompassing' D&D, I think that simply going backwards to old editions is Not the answer. The percentage of people who prefer the old systems seems rather niche to me. What would seem to be the best thing WotC could do at this point is to be progressive with the game system. Open their eyes to the many other great models of systems that are out there. To go forward, WotC should look to the "feel" of the old systems and create a new game system that works better than those old systems to create the same feel. They also need to embrace that players are very different. People love their D&D, but want to be able to play different games with it. Some want High Fantasy, some want Tolkienesque Fantasy, some want Grim & Gritty Fantasy, some want Sword & Sorcery Fantasy. The system needs to include options to make these games work. For instance the old AC/HP system works for some genres but something like a Defense/Vitality/Wounds system is by far better for genres like Grim & Gritty. JMHO. YMMV. [/QUOTE]
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General Tabletop Discussion
*Pathfinder & Starfinder
Will trying to maintain legacy and the "feel" of D&D hurt innovation?
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