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General Tabletop Discussion
*Dungeons & Dragons
Will we get 5 tiers of game in 5.5 insted of current 4?
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<blockquote data-quote="Jer" data-source="post: 8698601" data-attributes="member: 19857"><p>If they were going to separate tiers of play by proficiency bonus increase they would have done it back when they released 5e. It was the absolute most natural way to do those breakdowns but they chose to not do it that way.</p><p></p><p>And the reason for that break wasn't the proficiency bonus I suspect - I think it was spell slots. Levels 5-10 gets you up to level 5 spells and no higher - and I think that's the determiner for where that second tier ends and where the next tier starts. At level 11 the full casters get to start casting 6th level spells - and 6th level spells are where the special rules on spellcasting start to come into play. Sorcerers only get to use spell points to buy up to 5th level slots, spell progression is basically one 6+ slot per level from 11-20, etc.</p><p></p><p>I think that the expectation is that the thing that differentiates "high level play" from "mid level play" is the casters getting access to 6th level spells. That's where a lot of folks feel their games start to change. Getting an extra +1 to proficiency bonus isn't actually enough of a change to the power level to change the feel of the game, but unlocking those higher level spells definitely can be depending on the group.</p></blockquote><p></p>
[QUOTE="Jer, post: 8698601, member: 19857"] If they were going to separate tiers of play by proficiency bonus increase they would have done it back when they released 5e. It was the absolute most natural way to do those breakdowns but they chose to not do it that way. And the reason for that break wasn't the proficiency bonus I suspect - I think it was spell slots. Levels 5-10 gets you up to level 5 spells and no higher - and I think that's the determiner for where that second tier ends and where the next tier starts. At level 11 the full casters get to start casting 6th level spells - and 6th level spells are where the special rules on spellcasting start to come into play. Sorcerers only get to use spell points to buy up to 5th level slots, spell progression is basically one 6+ slot per level from 11-20, etc. I think that the expectation is that the thing that differentiates "high level play" from "mid level play" is the casters getting access to 6th level spells. That's where a lot of folks feel their games start to change. Getting an extra +1 to proficiency bonus isn't actually enough of a change to the power level to change the feel of the game, but unlocking those higher level spells definitely can be depending on the group. [/QUOTE]
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Community
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*Dungeons & Dragons
Will we get 5 tiers of game in 5.5 insted of current 4?
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