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General Tabletop Discussion
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Will we get 5 tiers of game in 5.5 insted of current 4?
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<blockquote data-quote="UngainlyTitan" data-source="post: 8699151" data-attributes="member: 28487"><p>Not really enamoured with the premise of the OP but as to the commentary about getting rid of high levels. I would be strongly opposed to that. Just because there are there does not oblige you to play them and removing them does not guarantee that they will be replaced or what replaces them will be any good.</p><p>The biggest issue is that to reach high level one has run a campaign for a long time already. This increases the chances of the campaign ending due to real world issues. </p><p>This has the effect to denying DM the practise of playing high level play. We have pretty much mastered the other stuff by seeing it often but not so much the high level stuff. I have only managed a 1 to 20 campaign once and that was my last one and the lack of experience was definitely an issue. </p><p>Having watched Matt Mercer running high level play has been and education and I agree that is best approached as mini campaigns. </p><p>Finally the old TSR high level play of strongholds and domain management is a separate game. It can be bolted on top of D&D at any level and can operate at a number of levels of abstraction. From the highly abstract version Strongholds and Followers by Matt Colville to a full blown economic system and wargame.</p><p>All it really needs is a wargame from WoTC that integrates with PC characters and then any one of the third party Stronghold systems could be used.</p></blockquote><p></p>
[QUOTE="UngainlyTitan, post: 8699151, member: 28487"] Not really enamoured with the premise of the OP but as to the commentary about getting rid of high levels. I would be strongly opposed to that. Just because there are there does not oblige you to play them and removing them does not guarantee that they will be replaced or what replaces them will be any good. The biggest issue is that to reach high level one has run a campaign for a long time already. This increases the chances of the campaign ending due to real world issues. This has the effect to denying DM the practise of playing high level play. We have pretty much mastered the other stuff by seeing it often but not so much the high level stuff. I have only managed a 1 to 20 campaign once and that was my last one and the lack of experience was definitely an issue. Having watched Matt Mercer running high level play has been and education and I agree that is best approached as mini campaigns. Finally the old TSR high level play of strongholds and domain management is a separate game. It can be bolted on top of D&D at any level and can operate at a number of levels of abstraction. From the highly abstract version Strongholds and Followers by Matt Colville to a full blown economic system and wargame. All it really needs is a wargame from WoTC that integrates with PC characters and then any one of the third party Stronghold systems could be used. [/QUOTE]
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Will we get 5 tiers of game in 5.5 insted of current 4?
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