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General Tabletop Discussion
*Dungeons & Dragons
Will we get 5 tiers of game in 5.5 insted of current 4?
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<blockquote data-quote="Shardstone" data-source="post: 8699289" data-attributes="member: 6807784"><p>Really you could have a few things for levels 11-20.</p><p></p><p>You could have them be advanced versions of the classes with a new subclass you pick at 11th level.</p><p></p><p>You could have an E10 system as an alternative, where you get feats instead of leveling benefits starting once you hit 10th level. Get up to 10 boons this way (still cap at 20th) or just let people go forever, etc.</p><p></p><p>You could create a dynamic faction roleplaying game and give each player a "leader" version of their class from 11th-20th level. Sorcerer become Sorcerer-Kings, Fighters become major conquerors or demigod heroes, clerics are fighting alongside angels and dealing with heavenly/infernal factions, and so on.</p><p></p><p>You could create a magic system progression past 10th level, where your class determines what magic item you get instead of a level up, and each level is a quest to get these magic items or evolve them or unlock their power, etc. </p><p></p><p>There is just so much you could do that, in my opinion, would be more popular with the mainstream base and give DMs and tables a lot more power to play their version of D&D if we just moved away from the current model to a slightly more modular one that more fits the reported play experience.</p></blockquote><p></p>
[QUOTE="Shardstone, post: 8699289, member: 6807784"] Really you could have a few things for levels 11-20. You could have them be advanced versions of the classes with a new subclass you pick at 11th level. You could have an E10 system as an alternative, where you get feats instead of leveling benefits starting once you hit 10th level. Get up to 10 boons this way (still cap at 20th) or just let people go forever, etc. You could create a dynamic faction roleplaying game and give each player a "leader" version of their class from 11th-20th level. Sorcerer become Sorcerer-Kings, Fighters become major conquerors or demigod heroes, clerics are fighting alongside angels and dealing with heavenly/infernal factions, and so on. You could create a magic system progression past 10th level, where your class determines what magic item you get instead of a level up, and each level is a quest to get these magic items or evolve them or unlock their power, etc. There is just so much you could do that, in my opinion, would be more popular with the mainstream base and give DMs and tables a lot more power to play their version of D&D if we just moved away from the current model to a slightly more modular one that more fits the reported play experience. [/QUOTE]
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Community
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*Dungeons & Dragons
Will we get 5 tiers of game in 5.5 insted of current 4?
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