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General Tabletop Discussion
*Dungeons & Dragons
Will we realistically see a 5e campaign set in Eberron from WOTC?
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<blockquote data-quote="Ancalagon" data-source="post: 6864724" data-attributes="member: 23"><p>Hmmm...</p><p></p><p>One thing in 5e that I note wasn't there in 2nd ed is the "healing potion at the market". It's a bit strange - magical items are rare and mysterious *except* the ubiquitous healing potion. I would expect every noble, merchant, wealthy farmer etc to have 1-2 in the house in case of emergencies. </p><p></p><p>Why is that? Well one of the reason has to be that the formula or recipe for basic healing potions is very well known. However, the recipe for a +2 sword is not. </p><p></p><p>So Eberron, as a society, has advanced further into its research of magical recipes. The "recipe" for a magical train was discovered, and *spread around*. So the list of items that can be purchased and traded in Eberron is bigger. But it doesn't meant that it's every item! The recipe for a wand of fire ball may be be lost, or not discovered yet, or a closely guarded secret.</p><p></p><p>I will note that some of the magical weapons of war may be very useful on the battle field but not so great for individual adventurers. The fast loading Trebuchet of Doom for example... </p><p></p><p>So it's up to the DM to decide, based on experience and on what is in the setting, to decide what is on the "recipe list" and what isn't. </p><p></p><p>Lastly, the sense of research and progress could be presented as part of the background. For example there may be a big reception/presentation when a mage unveils his big discovery that will revolutionize life as we know it forever: The alchemy jug! The PCs could be meeting an important contact during this reception, they may be hired to steal the recipe or sabotage the demonstration etc etc etc.</p></blockquote><p></p>
[QUOTE="Ancalagon, post: 6864724, member: 23"] Hmmm... One thing in 5e that I note wasn't there in 2nd ed is the "healing potion at the market". It's a bit strange - magical items are rare and mysterious *except* the ubiquitous healing potion. I would expect every noble, merchant, wealthy farmer etc to have 1-2 in the house in case of emergencies. Why is that? Well one of the reason has to be that the formula or recipe for basic healing potions is very well known. However, the recipe for a +2 sword is not. So Eberron, as a society, has advanced further into its research of magical recipes. The "recipe" for a magical train was discovered, and *spread around*. So the list of items that can be purchased and traded in Eberron is bigger. But it doesn't meant that it's every item! The recipe for a wand of fire ball may be be lost, or not discovered yet, or a closely guarded secret. I will note that some of the magical weapons of war may be very useful on the battle field but not so great for individual adventurers. The fast loading Trebuchet of Doom for example... So it's up to the DM to decide, based on experience and on what is in the setting, to decide what is on the "recipe list" and what isn't. Lastly, the sense of research and progress could be presented as part of the background. For example there may be a big reception/presentation when a mage unveils his big discovery that will revolutionize life as we know it forever: The alchemy jug! The PCs could be meeting an important contact during this reception, they may be hired to steal the recipe or sabotage the demonstration etc etc etc. [/QUOTE]
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Will we realistically see a 5e campaign set in Eberron from WOTC?
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