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Community
General Tabletop Discussion
*Dungeons & Dragons
Will we realistically see a 5e campaign set in Eberron from WOTC?
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<blockquote data-quote="Cap'n Kobold" data-source="post: 6865038" data-attributes="member: 6802951"><p>As I mentioned, I cover this by having most of the magewrights having switched from weapons of war to quality of life items catering to the new middle class rather than the military/murderhobo complex. The existing magical weapons and those in the process of being made are being picked up and stockpiled in case of new hostilities by large groups rather than individual civilians. There never was much of a market for +1 magic swords, but the people who are producing them generally do it under contract.</p><p></p><p>This means that the best bet a bunch of murderho . . . ahem. <em>Adventurous civilians</em> have to acquire a magical weapon might be to research potential existing ones that were never recovered from tombs and/or battlefields. Then mount an expedition to recover them.</p><p></p><p> FR has the rule that everything in the novels is canon. Thus the timeline has to advance in response to all of the worldshaking events that the novels depict, just as the mechanics have to add in new rules every time someone does something in the novels that isn't covered.</p><p></p><p>Eberron doesn't have that. Nothing in any of the novels is considered canon, even the ones written by the setting creator, unless a DM decides that they are.</p><p></p><p> Khorvaire was already close enough that one of the big movers and shakers doing something stupid could spark things off again. However, bear in mind that the period of recovery was specifically chosen as the current age because of the scope it gives to adventuring. If you want a war story, you can just backtrack a few years. After the war gives a lot of combat-trained people a need to find a new way of life (adventuring!) and a lot of movers and shakers of the world a need for people not directly connected with them to do risky jobs (adventuring!).</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 6865038, member: 6802951"] As I mentioned, I cover this by having most of the magewrights having switched from weapons of war to quality of life items catering to the new middle class rather than the military/murderhobo complex. The existing magical weapons and those in the process of being made are being picked up and stockpiled in case of new hostilities by large groups rather than individual civilians. There never was much of a market for +1 magic swords, but the people who are producing them generally do it under contract. This means that the best bet a bunch of murderho . . . ahem. [I]Adventurous civilians[/I] have to acquire a magical weapon might be to research potential existing ones that were never recovered from tombs and/or battlefields. Then mount an expedition to recover them. FR has the rule that everything in the novels is canon. Thus the timeline has to advance in response to all of the worldshaking events that the novels depict, just as the mechanics have to add in new rules every time someone does something in the novels that isn't covered. Eberron doesn't have that. Nothing in any of the novels is considered canon, even the ones written by the setting creator, unless a DM decides that they are. Khorvaire was already close enough that one of the big movers and shakers doing something stupid could spark things off again. However, bear in mind that the period of recovery was specifically chosen as the current age because of the scope it gives to adventuring. If you want a war story, you can just backtrack a few years. After the war gives a lot of combat-trained people a need to find a new way of life (adventuring!) and a lot of movers and shakers of the world a need for people not directly connected with them to do risky jobs (adventuring!). [/QUOTE]
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Will we realistically see a 5e campaign set in Eberron from WOTC?
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