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Will we see another Magic: The Gathering setting in Duskmourn?
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<blockquote data-quote="LuisCarlos17f" data-source="post: 9500156" data-attributes="member: 6802378"><p>Maybe. My opinion is this IP is very wellcome. </p><p></p><p>It is a setting with relatively modern technology but without firearms that could break the power balance. </p><p></p><p><img src="https://assets.echomtg.com/magic/cards/cropped/170454.hq.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><em>"I know you'd want me to live, bestie!"</em></p><p></p><p>Mabe before WotC wanted to choose what to do with the future metaplot. For example Vecna could cause a confrotantion Valgavoth vs Dark Powers (Ravenloft) causing a mutual wear. Each other tries to conquer other's domains, and both sides have victories and defeats. </p><p></p><p>When Valgavoth is weaker, it is attacked by other infernal powers, and this causing a "shatering" of the plane, creating (or discovering) a second layer, like outdoor zones. The dark powers can taint those zones, creating a new torment for Valgavoth, like a Tantalus torment, lot of "food" being watched, but without reaching them to feed. These zones are relatively safe to be settled and explored, if the population does not remain for a long time, because if they don't migrate then that zone will start to be tainted and monsters will appear. After some time survivors can return. </p><p></p><p>Some zones are ruled by robots, and these are sentient because they are possesed by souls of dead people. Most of them really want to help survivors but they are also some "rotten apples". Here the main risk is the opening of planar breachs used for invasion or raids by the "sheens", horrible living constructs (but very useful to craft pieces of biopunk technology when these are hunted). These robots possessed by souls work to maintain the settlements until the survivors return. They are not affected by the monsters as much, but sometimes they have their own internal quarrels. </p><p></p><p>And as if there weren't enough troubles some times there are planar gates toward Innistrad. Some vampires have discovered medical technology to create artificial blood they can drink. Other used the medical magitech to create a new type of mind-controlling parasite, used to collect blood from hosts. Do you remember the "ganado" from Resident Evil 4? The mind-control is not complete. Then the "blood lords" try to seem benevolent, avoiding irreversible damage to innocent people as much as possible, and the host, with too much too much learned helplessness will not rebel.</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 9500156, member: 6802378"] Maybe. My opinion is this IP is very wellcome. It is a setting with relatively modern technology but without firearms that could break the power balance. [IMG]https://assets.echomtg.com/magic/cards/cropped/170454.hq.jpg[/IMG] [I]"I know you'd want me to live, bestie!"[/I] Mabe before WotC wanted to choose what to do with the future metaplot. For example Vecna could cause a confrotantion Valgavoth vs Dark Powers (Ravenloft) causing a mutual wear. Each other tries to conquer other's domains, and both sides have victories and defeats. When Valgavoth is weaker, it is attacked by other infernal powers, and this causing a "shatering" of the plane, creating (or discovering) a second layer, like outdoor zones. The dark powers can taint those zones, creating a new torment for Valgavoth, like a Tantalus torment, lot of "food" being watched, but without reaching them to feed. These zones are relatively safe to be settled and explored, if the population does not remain for a long time, because if they don't migrate then that zone will start to be tainted and monsters will appear. After some time survivors can return. Some zones are ruled by robots, and these are sentient because they are possesed by souls of dead people. Most of them really want to help survivors but they are also some "rotten apples". Here the main risk is the opening of planar breachs used for invasion or raids by the "sheens", horrible living constructs (but very useful to craft pieces of biopunk technology when these are hunted). These robots possessed by souls work to maintain the settlements until the survivors return. They are not affected by the monsters as much, but sometimes they have their own internal quarrels. And as if there weren't enough troubles some times there are planar gates toward Innistrad. Some vampires have discovered medical technology to create artificial blood they can drink. Other used the medical magitech to create a new type of mind-controlling parasite, used to collect blood from hosts. Do you remember the "ganado" from Resident Evil 4? The mind-control is not complete. Then the "blood lords" try to seem benevolent, avoiding irreversible damage to innocent people as much as possible, and the host, with too much too much learned helplessness will not rebel. [/QUOTE]
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Will we see another Magic: The Gathering setting in Duskmourn?
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