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General Tabletop Discussion
*Pathfinder & Starfinder
Will we see more third party products to add depth to monsters outside combat?
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<blockquote data-quote="AncientSpirits" data-source="post: 4017178" data-attributes="member: 55778"><p>Non-combat abilities are useful to know when the creature is planning etc. regarding the PCs before / after combat. Out-of-combat abilities help flesh out what the monster is doing when, say, it knows the PCs are on is trail but haven't caught up with it yet, or when it notes the PCs are making a deal with its other foes... or myriad other interesting things. What if the pit fiend wants to repeatedly ambush the PCs to weaken them first using magical traps in addition its to minions? What if it wants to create an illusion to throw the PCs off track? (Both of these actions fit devils as deceives and tempters). Does the pit fiend make a wizard-slave do all this? Maybe so. Maybe the pit fiend isn't supposed to be able to do anything except fight in one combat. But as a DM, I'd like to know what its resources are and look forward to sidebars or other books to help flesh out this.</p><p></p><p>So I'm not denying a PC-centric universe, but the current stat leaves me wondering how it will interact with PCs when they aren't standing right in front of it.</p><p></p><p>On a side note, I'm personally really looking forward to trying out 4.0. But I am still open to questions and concerns. I don't consider myself a fanatical, kill-all-doubters worshiper of 4.0.</p></blockquote><p></p>
[QUOTE="AncientSpirits, post: 4017178, member: 55778"] Non-combat abilities are useful to know when the creature is planning etc. regarding the PCs before / after combat. Out-of-combat abilities help flesh out what the monster is doing when, say, it knows the PCs are on is trail but haven't caught up with it yet, or when it notes the PCs are making a deal with its other foes... or myriad other interesting things. What if the pit fiend wants to repeatedly ambush the PCs to weaken them first using magical traps in addition its to minions? What if it wants to create an illusion to throw the PCs off track? (Both of these actions fit devils as deceives and tempters). Does the pit fiend make a wizard-slave do all this? Maybe so. Maybe the pit fiend isn't supposed to be able to do anything except fight in one combat. But as a DM, I'd like to know what its resources are and look forward to sidebars or other books to help flesh out this. So I'm not denying a PC-centric universe, but the current stat leaves me wondering how it will interact with PCs when they aren't standing right in front of it. On a side note, I'm personally really looking forward to trying out 4.0. But I am still open to questions and concerns. I don't consider myself a fanatical, kill-all-doubters worshiper of 4.0. [/QUOTE]
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Will we see more third party products to add depth to monsters outside combat?
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