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Community
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*Pathfinder & Starfinder
Will Wizards Still Lord it Up?
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<blockquote data-quote="Lord Zardoz" data-source="post: 3861016" data-attributes="member: 704"><p>Within D&D, there are two things that strike me as being strange and somewhat contradictory.</p><p></p><p>1) Due to literary expectations, it is taken for granted that a Wizard / Spell Caster type is simply more powerful than a fighter at the high end of the game. Many people prefer it this way.</p><p></p><p>2) Many players consider the optimal levels for playing D&D to be between levels 5 and 12 (with some variation for personal tastes). These are the levels at which Fighter types are generally very effective while Wizard types are just coming into their own.</p><p></p><p>If so many people like the idea of powerful wizards, why the hell do they stop playing before anyone really has them?</p><p></p><p>Getting back on topic, the thing that mostly balances out the Uber-Wizard to Useless Fighters at the higher levels is that if you stick to the common fantasy tropes, the Fighters generally are the ones who are kings. The ability to get thousands or millions of people to do as you direct pretty much balances out the non combat versatility of Wizards. The reason this does not become apparant in a D&D game is that no one who plays as a fighter is optimizing their character to rule a kingdom. There are plenty of items, like the Rod of Rulership, that are pretty useful to a Fighter type that a PC would almost never bother with simpley because it is just not as useful as a few more points on attack, ac, or damage.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 3861016, member: 704"] Within D&D, there are two things that strike me as being strange and somewhat contradictory. 1) Due to literary expectations, it is taken for granted that a Wizard / Spell Caster type is simply more powerful than a fighter at the high end of the game. Many people prefer it this way. 2) Many players consider the optimal levels for playing D&D to be between levels 5 and 12 (with some variation for personal tastes). These are the levels at which Fighter types are generally very effective while Wizard types are just coming into their own. If so many people like the idea of powerful wizards, why the hell do they stop playing before anyone really has them? Getting back on topic, the thing that mostly balances out the Uber-Wizard to Useless Fighters at the higher levels is that if you stick to the common fantasy tropes, the Fighters generally are the ones who are kings. The ability to get thousands or millions of people to do as you direct pretty much balances out the non combat versatility of Wizards. The reason this does not become apparant in a D&D game is that no one who plays as a fighter is optimizing their character to rule a kingdom. There are plenty of items, like the Rod of Rulership, that are pretty useful to a Fighter type that a PC would almost never bother with simpley because it is just not as useful as a few more points on attack, ac, or damage. END COMMUNICATION [/QUOTE]
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