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General Tabletop Discussion
*Pathfinder & Starfinder
Will Wizards Still Lord it Up?
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<blockquote data-quote="RangerWickett" data-source="post: 3861572" data-attributes="member: 63"><p>1. Any teleportation over long distances should require ten minutes to cast, so the wizard can't flee in the middle of combat.</p><p></p><p>2. Everyone at high levels needs to be able to fly. Not automatically, like wuxia flying, but everybody needs to be able to hop on a pegasus or something and chase down the flying wizard without worrying that the wizard will put the kibosh on the horse-bird with one spell.</p><p></p><p>3. Perhaps have a limit to the number of active magical effects one can have at a time. And let non-spellcasters recognize, "Oh, he's got stoneskin, blink, and fire shield. I'll peg him with cold iron arrows (since cold iron can hurt incorporeal critters). Sure, the stoneskin will stop some of that, but I'm high level, and each attack does about 50 damage anyway."</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 3861572, member: 63"] 1. Any teleportation over long distances should require ten minutes to cast, so the wizard can't flee in the middle of combat. 2. Everyone at high levels needs to be able to fly. Not automatically, like wuxia flying, but everybody needs to be able to hop on a pegasus or something and chase down the flying wizard without worrying that the wizard will put the kibosh on the horse-bird with one spell. 3. Perhaps have a limit to the number of active magical effects one can have at a time. And let non-spellcasters recognize, "Oh, he's got stoneskin, blink, and fire shield. I'll peg him with cold iron arrows (since cold iron can hurt incorporeal critters). Sure, the stoneskin will stop some of that, but I'm high level, and each attack does about 50 damage anyway." [/QUOTE]
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Will Wizards Still Lord it Up?
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