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Will WotC ever get it right?
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<blockquote data-quote="KarinsDad" data-source="post: 4773033" data-attributes="member: 2011"><p>I disagree. It's about balance. You put each of the different variables into a spreadsheet as a column. You put each of the powers as a row. You have a different tab page for each level power. You put a weighing factor in for each rider, even if there are 50 different riders.</p><p></p><p>As you gain more experience with the system, you tweak the weighing factor numbers. But even without that, any power that is way outside the norm for its level should show up as a very low weighed result or a very high weighed result. This also allows the designers to quickly modify a power to get it closer to the norm. If a +2 additional effect is too much, maybe a +1 one would be better. Or, maybe having the effect last until the start of the PC's next turn is better than until the end of the PC's next turn.</p><p></p><p>It's actually real simple to do this. It just takes due diligence.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4773033, member: 2011"] I disagree. It's about balance. You put each of the different variables into a spreadsheet as a column. You put each of the powers as a row. You have a different tab page for each level power. You put a weighing factor in for each rider, even if there are 50 different riders. As you gain more experience with the system, you tweak the weighing factor numbers. But even without that, any power that is way outside the norm for its level should show up as a very low weighed result or a very high weighed result. This also allows the designers to quickly modify a power to get it closer to the norm. If a +2 additional effect is too much, maybe a +1 one would be better. Or, maybe having the effect last until the start of the PC's next turn is better than until the end of the PC's next turn. It's actually real simple to do this. It just takes due diligence. [/QUOTE]
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