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Will WotC ever get it right?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 4773929" data-attributes="member: 82106"><p>Probably in some ideal world there would be a nice linear upward curve on all powers. However with several 1000 published powers and power levels increased from the old 9 spell levels to now 30 it makes things fairly tough.</p><p></p><p>Plus as other people have pointed out, powers don't anymore HAVE to be strictly better at higher levels. It just isn't a necessity anymore. They wanted another similar power at level 29 to one they had a 25 so that you can take 2 similar powers (since you cannot double up anymore). Maybe the two should be listed in opposite fashion or have different damage dice, maybe. Or maybe the designers reasons are more subtle. They wanted a fire power at level 25, and they wanted a thunder power at level 29 but making it higher damage didn't balance well against other level 29 options, etc. In the end they came out with things as they are, which worked for them even if it seems a bit out of whack. </p><p></p><p>I also think that one of the things WotC consciously tried to do was get interesting powers into the hands of PCs at all levels, especially low level. Thus it is true that some of the 1st level daily powers seem good enough to be 5th level. They aren't so much trying to increment the level of the powers at 5th as they are broadening the overall choice and providing some stronger options in some cases. </p><p></p><p>As far as ranking powers in some kind of point system. Go ahead and try! I think you'll fail miserably because many powers are highly situational and thus become impossible to rate objectively. How good is Turn Undead? No spreadsheet can really answer that, it is either worthless or awesome depending on what monster is standing in front of you. There is no way you can assign points to modifiers either that will work reasonably. Changing one slight thing in a power can catapult it from uselessness to broken. You could make the same change to 12 other powers and it would hardly matter a bit for them. It is how all of the power hangs together and how its different parts interact with other rules that determines most of its strength. Sure, you can compare SOME powers in a reasonably meaningful way, like the ones the OP used, but I'm pretty sure nobody is going to ever figure out a way to determine if Thunderwave is better or worse than Cloud of Daggers. They are just not comparable, yet they are both fairly straightforward attack spells of the same level.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 4773929, member: 82106"] Probably in some ideal world there would be a nice linear upward curve on all powers. However with several 1000 published powers and power levels increased from the old 9 spell levels to now 30 it makes things fairly tough. Plus as other people have pointed out, powers don't anymore HAVE to be strictly better at higher levels. It just isn't a necessity anymore. They wanted another similar power at level 29 to one they had a 25 so that you can take 2 similar powers (since you cannot double up anymore). Maybe the two should be listed in opposite fashion or have different damage dice, maybe. Or maybe the designers reasons are more subtle. They wanted a fire power at level 25, and they wanted a thunder power at level 29 but making it higher damage didn't balance well against other level 29 options, etc. In the end they came out with things as they are, which worked for them even if it seems a bit out of whack. I also think that one of the things WotC consciously tried to do was get interesting powers into the hands of PCs at all levels, especially low level. Thus it is true that some of the 1st level daily powers seem good enough to be 5th level. They aren't so much trying to increment the level of the powers at 5th as they are broadening the overall choice and providing some stronger options in some cases. As far as ranking powers in some kind of point system. Go ahead and try! I think you'll fail miserably because many powers are highly situational and thus become impossible to rate objectively. How good is Turn Undead? No spreadsheet can really answer that, it is either worthless or awesome depending on what monster is standing in front of you. There is no way you can assign points to modifiers either that will work reasonably. Changing one slight thing in a power can catapult it from uselessness to broken. You could make the same change to 12 other powers and it would hardly matter a bit for them. It is how all of the power hangs together and how its different parts interact with other rules that determines most of its strength. Sure, you can compare SOME powers in a reasonably meaningful way, like the ones the OP used, but I'm pretty sure nobody is going to ever figure out a way to determine if Thunderwave is better or worse than Cloud of Daggers. They are just not comparable, yet they are both fairly straightforward attack spells of the same level. [/QUOTE]
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