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Will WotC ever get it right?
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<blockquote data-quote="-Avalon-" data-source="post: 4785175" data-attributes="member: 66363"><p>I maintain my perspective of :</p><p></p><p>It is not an error, because the damage is two different elemental types, and by looking at the elements themselves, independently, the power is better than the next lower in line.</p><p></p><p>Most players do not play "Melting Pots", they play focused artists of some craft or style.</p><p></p><p>Daggermasters, Archer Rangers, Laser-Clerics, etc.</p><p></p><p>So, I have problems believing that a sorcerer would focus so heavily on a couple of elements to be the true master of his style, then pick an element that is out of flavor for him (and thereby weaker due to not being bumped up by his feats or equipment choices-for instance, a tiefling sorcerer, is most likely focusing on fire, and may not pick anything to do with acid, unless it includes some fire damage as well)...</p><p></p><p>If you are going for the balanced approach, why look at the damage as the end-all-be-all anyway? Balance would infer getting those powers because of the differing elements even more-so... You would want to have just the spell for that BBEG's weakness... </p><p></p><p>I don't see how this is an error.</p></blockquote><p></p>
[QUOTE="-Avalon-, post: 4785175, member: 66363"] I maintain my perspective of : It is not an error, because the damage is two different elemental types, and by looking at the elements themselves, independently, the power is better than the next lower in line. Most players do not play "Melting Pots", they play focused artists of some craft or style. Daggermasters, Archer Rangers, Laser-Clerics, etc. So, I have problems believing that a sorcerer would focus so heavily on a couple of elements to be the true master of his style, then pick an element that is out of flavor for him (and thereby weaker due to not being bumped up by his feats or equipment choices-for instance, a tiefling sorcerer, is most likely focusing on fire, and may not pick anything to do with acid, unless it includes some fire damage as well)... If you are going for the balanced approach, why look at the damage as the end-all-be-all anyway? Balance would infer getting those powers because of the differing elements even more-so... You would want to have just the spell for that BBEG's weakness... I don't see how this is an error. [/QUOTE]
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