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Will WotC ever get it right?
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<blockquote data-quote="RyvenCedrylle" data-source="post: 4789045" data-attributes="member: 66726"><p>As usual, I'm going to play devil's advocate and argue that the 'weaker higher level power' syndrome is a feature, not a bug. If you have these two design goals, it kinda makes sense:</p><p></p><p>1) Tiers are frontloaded: Like the save bonuses and class features of 3E that you got at 1st level, so are the classes' powers frontloaded so that characters moving into a new Tier feel a sudden new sense of 'awesome.' </p><p></p><p>2) Multiclass characters should be able to feel powerful in both classes. I might be able to pick only one Daily power from my Ranger multiclass, so I make sure I pick the most kick-butt power I can.</p><p></p><p>You can only trade powers DOWN, not UP, either in your class or by multiclassing. I can use my 5th level slot to pick up another 1st level daily, if I want, but not vice versa. Furthermore - and this is the key to it, I think - if everyone's really interesting, tasty powers were all in the high levels of Tiers, you would only be able to pick them up for your main class. I would never trade out my 8th level main class daily for a 5th level multiclass daily if it were strictly worse by level. I would have one or two underpowered multiclass powers and feel like a chump. If however, the power curve stalls a little bit near the end of a Tier, I can still go back and take a great earlier-level power from any of my classes and feel like I can contribute as both Wizard and Druid or whatever. </p><p></p><p>Notice the 'poorer' higher-level versions are never (or at least rarely) off on the damage. They're usually weaker on the kickers or target potential. This is not to say that WoTC is flawless. They're obviously not, nor should we expect them to be. I simply offer that there may be a subtle reasoning beyond simply 'they **ed up' for the power stall.</p></blockquote><p></p>
[QUOTE="RyvenCedrylle, post: 4789045, member: 66726"] As usual, I'm going to play devil's advocate and argue that the 'weaker higher level power' syndrome is a feature, not a bug. If you have these two design goals, it kinda makes sense: 1) Tiers are frontloaded: Like the save bonuses and class features of 3E that you got at 1st level, so are the classes' powers frontloaded so that characters moving into a new Tier feel a sudden new sense of 'awesome.' 2) Multiclass characters should be able to feel powerful in both classes. I might be able to pick only one Daily power from my Ranger multiclass, so I make sure I pick the most kick-butt power I can. You can only trade powers DOWN, not UP, either in your class or by multiclassing. I can use my 5th level slot to pick up another 1st level daily, if I want, but not vice versa. Furthermore - and this is the key to it, I think - if everyone's really interesting, tasty powers were all in the high levels of Tiers, you would only be able to pick them up for your main class. I would never trade out my 8th level main class daily for a 5th level multiclass daily if it were strictly worse by level. I would have one or two underpowered multiclass powers and feel like a chump. If however, the power curve stalls a little bit near the end of a Tier, I can still go back and take a great earlier-level power from any of my classes and feel like I can contribute as both Wizard and Druid or whatever. Notice the 'poorer' higher-level versions are never (or at least rarely) off on the damage. They're usually weaker on the kickers or target potential. This is not to say that WoTC is flawless. They're obviously not, nor should we expect them to be. I simply offer that there may be a subtle reasoning beyond simply 'they **ed up' for the power stall. [/QUOTE]
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