Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Will you mix playstyles?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="malkav666" data-source="post: 5823245" data-attributes="member: 70565"><p>I have no problem mixing playstyles as long as some elements remain constant for the whole group like:</p><p></p><p>Pacing- whatever playstyles exist they need to all be able to be done well at a single pace. When I speak about pace I mean the amount of combats between rests and the overall relative amount of resources used and gained with the conclusion of each combat encounter. I am willing to to look at many playstyles as long as they can be played with some type of balance. I am willing for slight variation here as I can adjust the pace to make a slight outlier shine. But if these playstyles both interact in grossly different ways to similar pacing then its a no go for me. I need to be able to set a pace for the group that challenges everyone. In fact pacing is probably the most important part of good gaming aside from story to me. The pacing sweetspot needs to be the same or sameish for all playstyles or I wont be able to mechanically induce urgency or ease with any amount of regularity, and that is pretty hard to overcome.</p><p></p><p>Power curve- Once again I am looking for a same ballpark type of balance here. I don't need the playstyles to have the exact same uniform options, but I would not want one playstyle to dominate the whole curve. Im cool if some start out slow and then get powerful and some come in hard and even out, or anything in between. But an approach that keeps a playstyle at the top of the curve always, is a no go for me.</p><p></p><p>Behind the screen rules interaction- regardless of how many playstyles they choose to have they need to all resolve the same way behind the screen. I have enough to do without having each player have their own specific playstyle inherent resolution mechanics. I am cool with exceptions for spells/special abilities. I am talking about core resolution for things that all characters can do.</p><p></p><p>My other concern is thematic in nature. But TBH D&D has never had a constant theme in core, thats what campaign settings are for, and I would rather see many themes presented and pick and choose what i like than have to design stuff myself that is simply not present, So that is not something I need them to address in the book, but will be addressed at my tables as far as mixed playstyles are concerned.</p><p></p><p>There may be a few others i add to the list once I get to thinking more on it but in large those are my caveats.</p><p></p><p>love,</p><p></p><p>malkav</p></blockquote><p></p>
[QUOTE="malkav666, post: 5823245, member: 70565"] I have no problem mixing playstyles as long as some elements remain constant for the whole group like: Pacing- whatever playstyles exist they need to all be able to be done well at a single pace. When I speak about pace I mean the amount of combats between rests and the overall relative amount of resources used and gained with the conclusion of each combat encounter. I am willing to to look at many playstyles as long as they can be played with some type of balance. I am willing for slight variation here as I can adjust the pace to make a slight outlier shine. But if these playstyles both interact in grossly different ways to similar pacing then its a no go for me. I need to be able to set a pace for the group that challenges everyone. In fact pacing is probably the most important part of good gaming aside from story to me. The pacing sweetspot needs to be the same or sameish for all playstyles or I wont be able to mechanically induce urgency or ease with any amount of regularity, and that is pretty hard to overcome. Power curve- Once again I am looking for a same ballpark type of balance here. I don't need the playstyles to have the exact same uniform options, but I would not want one playstyle to dominate the whole curve. Im cool if some start out slow and then get powerful and some come in hard and even out, or anything in between. But an approach that keeps a playstyle at the top of the curve always, is a no go for me. Behind the screen rules interaction- regardless of how many playstyles they choose to have they need to all resolve the same way behind the screen. I have enough to do without having each player have their own specific playstyle inherent resolution mechanics. I am cool with exceptions for spells/special abilities. I am talking about core resolution for things that all characters can do. My other concern is thematic in nature. But TBH D&D has never had a constant theme in core, thats what campaign settings are for, and I would rather see many themes presented and pick and choose what i like than have to design stuff myself that is simply not present, So that is not something I need them to address in the book, but will be addressed at my tables as far as mixed playstyles are concerned. There may be a few others i add to the list once I get to thinking more on it but in large those are my caveats. love, malkav [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Will you mix playstyles?
Top