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General Tabletop Discussion
*Pathfinder & Starfinder
Will you try the new "Death & Dying" rules now?
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<blockquote data-quote="SteveC" data-source="post: 4034945" data-attributes="member: 9053"><p>I think this may be an example of "you're not seeing the whole picture yet" that some of the designers have talked about. These rules seem rather quirky, but if they're incorporated into other aspects of the game, they'll seem a lot more natural.</p><p></p><p>The "three strikes" rule seems to be the new system for handling "save or die" effects. It's been mentioned more than a few times that if you face an effect that would normally completely take you out of the game, there will be multiple opportunities to avoid it. So turn to stone, paralysis, domination all may fall under this new rule.</p><p></p><p>Taking that into consideration, I don't think it's a bad rule to give characters a few rounds to be healed before they finally die, especially if resurrection is going to be less common. It is still possible, (although unlikely for a high level character) to die immediately ... you just have to take enough damage all at once.</p><p></p><p>The roll a D20, 1-10 = bad, 11-19 = good 20 = very good mechanism sounds like it will work quickly and effectively. You have a sort of "luck roll" being made, but also one that talents, feats and items can certainly modify.</p><p></p><p>I'm not so sure that I'd fall in love with this damage system right now (I'd say 1-10 = 1 strike, 11-15 = no change, 16-19= stabilize, 20 = heal) but in looking at the broader picture, it could work.</p><p></p><p>--Steve</p></blockquote><p></p>
[QUOTE="SteveC, post: 4034945, member: 9053"] I think this may be an example of "you're not seeing the whole picture yet" that some of the designers have talked about. These rules seem rather quirky, but if they're incorporated into other aspects of the game, they'll seem a lot more natural. The "three strikes" rule seems to be the new system for handling "save or die" effects. It's been mentioned more than a few times that if you face an effect that would normally completely take you out of the game, there will be multiple opportunities to avoid it. So turn to stone, paralysis, domination all may fall under this new rule. Taking that into consideration, I don't think it's a bad rule to give characters a few rounds to be healed before they finally die, especially if resurrection is going to be less common. It is still possible, (although unlikely for a high level character) to die immediately ... you just have to take enough damage all at once. The roll a D20, 1-10 = bad, 11-19 = good 20 = very good mechanism sounds like it will work quickly and effectively. You have a sort of "luck roll" being made, but also one that talents, feats and items can certainly modify. I'm not so sure that I'd fall in love with this damage system right now (I'd say 1-10 = 1 strike, 11-15 = no change, 16-19= stabilize, 20 = heal) but in looking at the broader picture, it could work. --Steve [/QUOTE]
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Community
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Will you try the new "Death & Dying" rules now?
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