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General Tabletop Discussion
*Pathfinder & Starfinder
Will you try the new "Death & Dying" rules now?
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<blockquote data-quote="pukunui" data-source="post: 4042604" data-attributes="member: 54629"><p>Can you go into more detail about this, please? I don't really see how they don't work together.</p><p></p><p>I think you are right. The way I read it, the negative hit points only need to be tracked when you take damage. Let's say a PC gets hit for 20 damage and gets dropped to -7. Let's say his "death threshold" is -10. This means the initial hit isn't enough to kill him outright, so he's lying there unconscious and dying. So long as no more damage is dealt to the PC's body, the player can forget about the negative hit points because he's either going to die after rolling below 10 three times or get healed, in which case his hit points jump back to 0 before the healing is applied anyway.</p><p></p><p></p><p>Lastly, can I change my vote? I'm leaning more towards yes now. After reading reports of how they have worked in actual games (instead of people's theoretical speculations and arguments for and against), I'm more inclined to give it a try, despite the fact that I'll be ending my 3.5 campaign soon. I've just sent an e-mail with the rules to my players to get them to vote on it. I told them it could make the difference between life or death for their players in the coming battles (they've reached the climax of the RHoD module).</p><p></p><p>EDIT: I had a thought. Regarding how the Diehard feat could interact with the new rules. Basically, the feat would allow you to go stay conscious and capable of fighting while in the negatives, but as long as you're there, you still have to roll a d20 and if you roll badly three times, you suddenly drop dead. However, if you roll a 20, you find some inner reserve of strength and regain some hit points, and if someone heals you, you go back to 0 then get the healing. I guess that makes the feat kind of powerful but at least you have to get Endurance first, so not everyone would be taking it ...</p></blockquote><p></p>
[QUOTE="pukunui, post: 4042604, member: 54629"] Can you go into more detail about this, please? I don't really see how they don't work together. I think you are right. The way I read it, the negative hit points only need to be tracked when you take damage. Let's say a PC gets hit for 20 damage and gets dropped to -7. Let's say his "death threshold" is -10. This means the initial hit isn't enough to kill him outright, so he's lying there unconscious and dying. So long as no more damage is dealt to the PC's body, the player can forget about the negative hit points because he's either going to die after rolling below 10 three times or get healed, in which case his hit points jump back to 0 before the healing is applied anyway. Lastly, can I change my vote? I'm leaning more towards yes now. After reading reports of how they have worked in actual games (instead of people's theoretical speculations and arguments for and against), I'm more inclined to give it a try, despite the fact that I'll be ending my 3.5 campaign soon. I've just sent an e-mail with the rules to my players to get them to vote on it. I told them it could make the difference between life or death for their players in the coming battles (they've reached the climax of the RHoD module). EDIT: I had a thought. Regarding how the Diehard feat could interact with the new rules. Basically, the feat would allow you to go stay conscious and capable of fighting while in the negatives, but as long as you're there, you still have to roll a d20 and if you roll badly three times, you suddenly drop dead. However, if you roll a 20, you find some inner reserve of strength and regain some hit points, and if someone heals you, you go back to 0 then get the healing. I guess that makes the feat kind of powerful but at least you have to get Endurance first, so not everyone would be taking it ... [/QUOTE]
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*Pathfinder & Starfinder
Will you try the new "Death & Dying" rules now?
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