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Willing Targets
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<blockquote data-quote="DragonXNIK" data-source="post: 5191526" data-attributes="member: 83026"><p>After reading through the responses in this thread, I've formulated an idea for a houserule that I believe to be fair and realistic for the situation described, if not entirely desirable for the power you listed.</p><p>1.)</p><p>Allies can grant combat advantage to other allies if they are willing targets without penalty.</p><p>2.)</p><p>An ally can designate himself a completely willing target and be automatically affected by an attack as a free action, but this provokes Opportunity Attacks as if the ally was moving in threatened range.</p><p> </p><p>My reasoning for the second houserule is that if you drop your guard to get hit by an ally, you're dropping your guard to <u>everyone</u>. Stand still in battle, and someone will introduce you to their favorite sword/fist/teeth. Automatically successful ally attacks has been a common houserule in most D&D campaigns I've participated in or heard of. But it probably doesn't make as much sense as you might feel at first if you consider the entire battle.</p><p> </p><p>That said, I think a more swift solution would be to just houserule the power in question to automatically hit Allies; you might consider submitting that power to customer service for review. You might not get a useful response, but it could cause the power to be revisited in a future update.</p></blockquote><p></p>
[QUOTE="DragonXNIK, post: 5191526, member: 83026"] After reading through the responses in this thread, I've formulated an idea for a houserule that I believe to be fair and realistic for the situation described, if not entirely desirable for the power you listed. 1.) Allies can grant combat advantage to other allies if they are willing targets without penalty. 2.) An ally can designate himself a completely willing target and be automatically affected by an attack as a free action, but this provokes Opportunity Attacks as if the ally was moving in threatened range. My reasoning for the second houserule is that if you drop your guard to get hit by an ally, you're dropping your guard to [U]everyone[/U]. Stand still in battle, and someone will introduce you to their favorite sword/fist/teeth. Automatically successful ally attacks has been a common houserule in most D&D campaigns I've participated in or heard of. But it probably doesn't make as much sense as you might feel at first if you consider the entire battle. That said, I think a more swift solution would be to just houserule the power in question to automatically hit Allies; you might consider submitting that power to customer service for review. You might not get a useful response, but it could cause the power to be revisited in a future update. [/QUOTE]
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