Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Willingly cloaked in silence
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jgbrowning" data-source="post: 331189" data-attributes="member: 5724"><p><strong>ok, lets argue here <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></strong></p><p></p><p></p><p></p><p>ok lets argue. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>By the SRD defination a "glamers spell changes a subject's sensory qualities making it look, feel, taste, smell, or sound like something else, or even seem to disappear."</p><p></p><p>ok i agree so far . and i read SKR rant (excerpt below)</p><p><a href="http://www.seankreynolds.com/rpgfiles/rants/invismindaffecting.html" target="_blank">http://www.seankreynolds.com/rpgfiles/rants/invismindaffecting.html</a></p><p></p><p>"Invisibility doesn't affect minds. It affects light. It affects the light around the target creature. That's why it is a "Target: You or a creature [touched]" spell instead of a "Target: everyone in line of sight" spell. </p><p>Invisibility is not a mind-affecting spell. "</p><p></p><p>and i have a lot of problems with that for various reasons most of them hard to explain.. so bare with me...</p><p></p><p>1. if invisibility effects light, changing light's sensory qualities as opposed to changing the sensory qualities of the "creature" or "object" touched.... there wouldn't be a saving throw. light would never get a saving throw, even if it was the light around someone who didnt want to be invisible. nor would magic resistance stop invisibility.</p><p></p><p>2. if silence effects sound, changing sounds sensory qualities as opposed to changing the sensory qualites of the "creature" or "object" touched.... there wouldn't be a saving throw for silence either. EVEN when cast on an opponent, because you're not actually targeting the oppenant, your targeting the sound around an opponant remember?, which as an object wouldn't get a saving throw since its harmless.</p><p>Why would MR ever effect silence if it's REALLY effecting sound?</p><p></p><p></p><p>shall i go on? sure lets...</p><p></p><p>3. what happened to all that light that was bouncing off the characters before the invisibility spell? still bouncing around in the special sheath, it would have to be since its not getting out or people could see the invisible creature? is it collecting more and more light and not letting it out? </p><p></p><p>4. if the sheath actually BENDS light, how does the character within the sheath of light see OUT, with no light coming in because the sheath BENDS it all around the character? If the sheath lets light in, so the player can see how does it bend it so others cant see the character unless the light never gets out of the sheath. Wouldn't all that light build up over time until the creature inside the sheat was effectifly blinded?</p><p></p><p></p><p>anyway i think you get my point. It would be easier if they would have just NOT made invisibility and silence illusion spells, because they really break so many of the illusion spell rules.</p><p></p><p>Now transmutation...... that would fit much better "transmutation spells change the properties of some creature, thing, or condition." seems to fit perfectly. Suddenly the properties of light and sound are CHANGED.. so we can just say its MAGIC and not have deal with all the faux explination stuff that happens when we have to deal with illusions that dont allow saves when interacted with.</p><p></p><p>joe b.</p></blockquote><p></p>
[QUOTE="jgbrowning, post: 331189, member: 5724"] [b]ok, lets argue here :)[/b] ok lets argue. :) By the SRD defination a "glamers spell changes a subject's sensory qualities making it look, feel, taste, smell, or sound like something else, or even seem to disappear." ok i agree so far . and i read SKR rant (excerpt below) [url]http://www.seankreynolds.com/rpgfiles/rants/invismindaffecting.html[/url] "Invisibility doesn't affect minds. It affects light. It affects the light around the target creature. That's why it is a "Target: You or a creature [touched]" spell instead of a "Target: everyone in line of sight" spell. Invisibility is not a mind-affecting spell. " and i have a lot of problems with that for various reasons most of them hard to explain.. so bare with me... 1. if invisibility effects light, changing light's sensory qualities as opposed to changing the sensory qualities of the "creature" or "object" touched.... there wouldn't be a saving throw. light would never get a saving throw, even if it was the light around someone who didnt want to be invisible. nor would magic resistance stop invisibility. 2. if silence effects sound, changing sounds sensory qualities as opposed to changing the sensory qualites of the "creature" or "object" touched.... there wouldn't be a saving throw for silence either. EVEN when cast on an opponent, because you're not actually targeting the oppenant, your targeting the sound around an opponant remember?, which as an object wouldn't get a saving throw since its harmless. Why would MR ever effect silence if it's REALLY effecting sound? shall i go on? sure lets... 3. what happened to all that light that was bouncing off the characters before the invisibility spell? still bouncing around in the special sheath, it would have to be since its not getting out or people could see the invisible creature? is it collecting more and more light and not letting it out? 4. if the sheath actually BENDS light, how does the character within the sheath of light see OUT, with no light coming in because the sheath BENDS it all around the character? If the sheath lets light in, so the player can see how does it bend it so others cant see the character unless the light never gets out of the sheath. Wouldn't all that light build up over time until the creature inside the sheat was effectifly blinded? anyway i think you get my point. It would be easier if they would have just NOT made invisibility and silence illusion spells, because they really break so many of the illusion spell rules. Now transmutation...... that would fit much better "transmutation spells change the properties of some creature, thing, or condition." seems to fit perfectly. Suddenly the properties of light and sound are CHANGED.. so we can just say its MAGIC and not have deal with all the faux explination stuff that happens when we have to deal with illusions that dont allow saves when interacted with. joe b. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Willingly cloaked in silence
Top